[Papervision3D] Adding Flex Components to Papervision

Ryan Stewart rstewart at adobe.com
Mon Mar 9 14:04:47 PST 2009


Awesome, thanks for the help guys. I'm sure I'll be back with more specific questions.

=Ryan


On 3/9/09 1:26 PM, "xero" <xero.nu at gmail.com> wrote:

hey,
yeah your method sounds good. but most of the
really great demos i have seen doing this are
faked. you have your 2D form's data as an image
on a 3D object thats moving. but when the animation
stops and its time to use the form, your view gets
swapped out out 3D and into the real 2D flex form.
http://the.fontvir.us/b10g/?id=96 <http://the.fontvir.us/b10g/?id=96>

BUT!
you can really achive this effects w/o writing any
new code. TINK! has written some really slick
papervision3D effects for flex
http://www.tink.ws/blog/papervision3d-effects-for-flex-source <http://www.tink.ws/blog/papervision3d-effects-for-flex-source>
and they have be updated for the papervision3D
2.0 compatability by Jörg.
download them here:
http://liquidnight.de/2008/06/10/papervision3d-effect-classes-for-great-white/ <http://liquidnight.de/2008/06/10/papervision3d-effect-classes-for-great-white/>
hope that helps!
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./     \  ___/ | | \( <_>  )
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|     \_/   \/        |
| xero harrison       |
| xero.nu <http://xero.nu> @gmail.com <http://gmail.com>    |
| http://xero.nu      |
| http://fontvir.us   |
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---------- Forwarded message ----------
From: Ryan Stewart <rstewart at adobe.com>
To: "papervision3d at osflash.org" <papervision3d at osflash.org>
Date: Mon, 9 Mar 2009 11:48:28 -0700
Subject: [Papervision3D] Adding Flex Components to Papervision
Hey guys,

I'm looking at doing a proof of concept with FLARToolKit and Papervision where I pop working, interactive Flex components up instead of drawn Papervision objects. After digging in (my first time with Papervision) I saw that the basic display list is DisplayObject3D which takes another DisplayObject3D for its addChild method.

So what I was thinking is extending DisplayObject3DContainer into a new class, something like DisplayGumbonent3D which would have all the methods of DisplayObject3D but would let me add a Flex UIComponent with addChild. As far as I can tell, DisplayObject3D seems to have all the code for doing 3D transformations and rendering. My hope was that I could use the new Flash Player 10 APIs to replicate some of that functionality for a Flex component.

Is this even possible or am I completely off base as to how this might work? I'm mostly just looking for a reality check. Thanks in advance,

=Ryan

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