[Papervision3D] rotations
Steve D
kruass at gmail.com
Fri Mar 13 15:45:30 PST 2009
Why do you put all the planes into a container if you don't want them to
share rotation data?
On Fri, Mar 13, 2009 at 4:32 PM, Sergey Karanda <sergey_karanda at mail.ru>wrote:
> Hello all,
>
> can anyone help with the next problem?
>
> I have nested objects inside a scene( nested and so on..).
> All objects have own transformations.
> How can i set transform for objects, so the nested
> objects will always look without rotations to world ?
>
> So, if i rotating holder (parent object for nested objects ) , nested
> objects will stay look without rotations
>
> The idea is :
>
> holder=new DiplayObject3D()
> scene.addChild(holder)
> planes=[]
> for (var a=0;a<100;a++){
> var plane=new Plane(material,w,h,2,2)
> holder.addChild(plane)
> plane.x=Math.random()*200-100
> plane.y=Math.random()*200-100
> plane.z=Math.random()*200-100
> planes.push(plane)
> }
>
> private function loop(evt:*=null):void {
> holder.yaw(1)
> holder.roll(1)
> for each (var i in planes) {
>
> //here should be planes rotation transform
> //something like
> i.transform=?
> }
>
> singleRender();
> }
>
> ----------
>
> please help
>
>
>
> --
> Best regards,
> Sergey mailto:sergey_karanda at mail.ru
>
>
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