[Papervision3D] PaperVision X dof demo
speedok at gmail.com
Mon Mar 16 00:06:23 PST 2009
I did render a HDR sphere in 3dMax like 360 degree roll with 16 pictures and
used them as particles. At runtime the doflevels (used 5 levels) are
rendered and all are stored in a bitmapdata array. Based on a range with
particle.vertex3D.vertex3DInstance.z the doflevels are changed. The
formations are done by looping the object.geometry.vertices of the
primitives, you can also do that with DAE's.
The formation change is just done with tweener. The post effect is a bloom
effect i used before. Basically after the render you scale down the bitmap
of the viewport, do a effect, scale up and blend it. This way it isn't
taking that much from the cpu either. The general light dim is done with a
colortransform. I think that's basically it :)
> Dude thats freakin awesome!! How is it done?
> Great work!
> Gordon Everett
> My preferred email address: gordon.everett2 at gmail.com
> My Blog: http://flashgordonmedia.blogspot.com/
>> Date: Sun, 15 Mar 2009 14:13:03 -0700
>> From: speedok at gmail.com
>> To: papervision3D at osflash.org
>> Subject: [Papervision3D] PaperVision X dof demo
>> Aloha all,
>> Sorry about the misleading title, but one can wish :)
>> Here the base for a demo i am working on:
>> http://www.flashbookmarks.com/demos/dofdemo2/ Dof Demo
>> NOTE: Click in screen for the next formation.
>> Hope you like it, trying to push the limits.
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