[Papervision3D] Improving performance!
Andy Zupko
azupko at zupko.info
Sat Mar 21 18:04:43 PST 2009
layers would help remove some of the z-fighting you are seeing (for
instance on the photo gallery or the group page). If you put each
item on its own layer (or group them as needed), you won't have
triangles disappearing like that.
Cool site btw. I never go below 27 FPS - which is really good. I
dont know if you are going to be able to get much more out of it
performance wise... but who knows :)
On Mar 21, 2009, at 4:49 PM, predajob wrote:
>
>> if you use frustum culling though, you dont
>> have to worry about this step.
>
> I'm using frunstum culling. So i'll stop worrying! :)
>
>> Main things that hurt performance:
>> Large textures (esp not a pow of 2)
>
> i'm not using that much of large textures, the biggest are 512*512,
> and most
> of them are pow of 2.
>
>> precise textures
>
> I avoid using this as much as i can.
>
>> smooth textures (esp if not having tiled set)
>
> You mean if I set smooth to true, i should set tiled to true, too?
>
>> Lots of polygons drawn
>
> I should start counting.
>
>> quadtrees
>> too many vertices projected
>
> I'm kinda new to the AS3 and pv3d world, so i have not gotten there
> yet.
>
>
> What about viewports and viewportlayers? I read some things about
> them but
> i'm still a little confused. Here's a link to my project, if you
> could have
> a look and tell me if you think they will be helpful...
> http://www.laabiraid.com/lab/BrixtonV2/
> http://www.laabiraid.com/lab/BrixtonV2/
> --
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>
>
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