[Papervision3D] poly count
clint at boffswana.com
Fri Mar 27 06:47:04 PST 2009
Few factors you need to consider when working this out:
1) what is the lowest spec machine you will target (and worst browser possible)
2) what is the lowest framerate you're willing to bear
3) how much of your design area is updating at any one time - if it's a full scene that updates at maximum res 1920x1200, be prepared, and test it
4) what resolution textures will you apply to your models (256x256, 512x512, bigger?)
I'm sure there are more factors, but from those points you can run various load test on your target systems with nothing more than a cube, rotating in space...
Just set the number of segments to the number of polys you want to test for, apply an appropriate texture and read out the fps.
Sadly there is no simple answer to that question, but as a guide, we look to push no more than 1500-2000 polys (3000-4000 tris) and 512x512 textures with our 3D projects, and I'm sure this is not suitable for all machines.
From: papervision3d-bounces at osflash.org on behalf of Howard Nager
Sent: Sat 3/28/2009 1:01 AM
To: papervision3d at osflash.org
Subject: [Papervision3D] poly count
I apologize if the answer to this question is readily available, I
just haven't been able to find anything definitive. Realistically,
what is the maximum poly count papervision can handle smoothly? I'm
working with a vendor to create some models and they're asking for
specs (of course).
Any help is appreciated - Howard
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