[Papervision3D] viewportlayers origin sort.

Carlos Ulloa carlos at papervision3d.org
Fri May 1 06:45:22 PDT 2009


Imagine you have a grid of cubes, and the front face of one of them  
opens like a door, displacing the vertices center and visually  
breaking the sorting. Using origin mode you are sure the depth is  
calculated at a known point in the object instead of depending on it's  
polygon shape.

C4


On 1 May 2009, at 14:02, John Brookes wrote:

> Understand what it does, but never found a reason to use it.
> Anybody an example of when it would be better to use this.
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