[Papervision3D] viewportlayers origin sort.
Carlos Ulloa
carlos at papervision3d.org
Fri May 1 06:45:22 PDT 2009
Imagine you have a grid of cubes, and the front face of one of them
opens like a door, displacing the vertices center and visually
breaking the sorting. Using origin mode you are sure the depth is
calculated at a known point in the object instead of depending on it's
polygon shape.
C4
On 1 May 2009, at 14:02, John Brookes wrote:
> Understand what it does, but never found a reason to use it.
> Anybody an example of when it would be better to use this.
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