[Papervision3D] New Boffswana AR Project - Living Sasquatch

Doug McCune doug at dougmccune.com
Sun May 3 09:05:07 PDT 2009


Clint,

I think this last email was extremely helpful in clarifying what you guys
are doing above and beyond the typical AR experiments people are doing with
FLARToolkit. When I first saw the sasquatch app I was impressed, but then
reading the writeup I scoffed at the idea that you were simply licensing
FLARToolkit and rebranding it as "Release3D" to monetize it (the lack of any
mention of FLARToolkit or any license information to explain why this didn't
fall under the GPL was the main reason I got an uneasy feeling). However,
now reading this I have a much better understanding of what your framework
does above and beyond the base AR stuff, so I applaud your explanation and
transparency. So I just thought it was worth noting that a little PR like
this, aimed at developers, goes a long way in getting cynics like me on your
side :)

You guys are doing awesome work and I look forward to following your
projects and the progress of your framework.

Doug

On Fri, May 1, 2009 at 11:34 PM, Clint Hannaford <clint at boffswana.com>wrote:

>
> Hi,
>
> Sorry for the late response, was on a short holiday after the launch to
> recoup.
>
> Yeah, the AR component of releas3D is a commercial(developers) license of
> ARToolkit/FLARToolkit.
>
> But there's a quite a lot more to our Releas3D package than just the AR
> tracking component (which in reality is only a small part of a much larger
> system), we've implemented a lot of character animation features and
> workflows we've built up over the course of a few projects (Save Your
> Sensible and Optus WhaleSong - see www.boffswana.com for links).
>
> It also includes a new Entity/Representation Manager framework that we hope
> will assist in furthering our development of not only 3D/AR based projects,
> but also game and interactive development, both 2D and 3D.  It aims to
> modularize entity based game development, allowing us to use the components
> across various projects, wether they are model/logic or visual
> representations and effects.
>
> We've also implemented a means to record MovieClips as videos straight out
> of the flash client (pretty apparent), which isn't as straight forward as it
> sounds (with fluctuating papervision framerates and synching sounds and
> such), and we've included this into our Releas3D package as well.
>
> We'll obviously be still working hard to improve on the AR tracking side of
> things with our developer license of the ARToolkit, trying to reduce the
> framerate overhead it brings to flash, as well as pushing what we can
> achieve in Papervision.
>
> Regards,
>
> Clint.
>
>
>
> -----Original Message-----
> From: papervision3d-bounces at osflash.org on behalf of Carlos Ulloa
> Sent: Sun 4/26/2009 1:46 AM
> To: papervision3d at osflash.org
> Subject: Re: [Papervision3D] New Boffswana AR Project - Living Sasquatch
>
> That's great piece of work Clint.
>
> Can you tell us more about your AR engine? I love the idea of encoding
> video, a lot of possibilities there.
>
> C4
>
>
> On 24 Apr 2009, at 23:04, Clint Hannaford wrote:
>
> >
> > Hi all,
> >
> > Here is the latest Augmented Reality project from Boffswana.
> >
> > http://www.boffswana.com/news/?p=605
> >
> > Jack Links Beef Jerky: Living Sasquatch (for ad agency Carmichael
> > Lynch) allows users to bring a Sasquatch to life on their desk, and
> > record short videos and post them to the gallery, share them with
> > friends and post to various social sites.
> >
> > Enjoy.
> >
> > Clint Hannaford
> >
> >
> >
> >
> >
> >
> >
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>
>
>
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>
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