[Papervision3D] MovieAssetMaterial, something wrong?

joesatriani info at dennistenhove.nl
Wed May 13 12:21:59 PDT 2009



Ralph Hauwert wrote:
> 
> I think it can't load the bitmapfilematerial.
> 

I know it doesn't load the BitmapFileMaterial, but how come?
This is the complete source for that file, a little change of simplecubes.as
that comes with flarmanager:

package exampleSupport {
	import com.transmote.flar.marker.FLARMarker;
	import com.transmote.flar.utils.FLARPVGeomUtils;
	
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.utils.Dictionary;
	
	import org.libspark.flartoolkit.core.param.FLARParam;
	import org.libspark.flartoolkit.pv3d.FLARCamera3D;
	import org.papervision3d.lights.PointLight3D;
	import org.papervision3d.materials.BitmapFileMaterial;
	import org.papervision3d.materials.utils.MaterialsList;
	import org.papervision3d.objects.DisplayObject3D;
	import org.papervision3d.objects.primitives.Cube;
	import org.papervision3d.render.LazyRenderEngine;
	import org.papervision3d.scenes.Scene3D;
	import org.papervision3d.view.Viewport3D;
	
	public class SimpleCubes extends Sprite {
		private static const CUBE_SIZE:Number = 100;
		private static const CUBE_W:Number = 6;
		
		private var viewport3D:Viewport3D;
		private var camera3D:FLARCamera3D;
		private var scene3D:Scene3D;
		private var renderEngine:LazyRenderEngine;
		private var pointLight3D:PointLight3D;
		
		private var markersByPatternId:Vector.<Vector.<FLARMarker>>;	//
FLARMarkers, arranged by patternId
		private var containersByMarker:Dictionary;						// Cube containers, hashed
by corresponding FLARMarker
		
		
		public function SimpleCubes (numPatterns:uint, cameraParams:FLARParam,
viewportWidth:Number, viewportHeight:Number) {
			this.init(numPatterns);
			this.initPapervisionEnvironment(cameraParams, viewportWidth,
viewportHeight);
		}

		public function addMarker (marker:FLARMarker) :void {
			// store marker
			var markerList:Vector.<FLARMarker> =
this.markersByPatternId[marker.patternId];
			markerList.push(marker);
			
			// create a new Cube, and place it inside a container (DisplayObject3D)
for manipulation
			var container:DisplayObject3D = new DisplayObject3D();
			var materialsList:MaterialsList = new MaterialsList({all:
this.getMaterialByPatternId(marker.patternId)});
			var cube:Cube = new Cube(BitmapFileMaterial, CUBE_SIZE, CUBE_SIZE,
CUBE_SIZE);
			cube.z = 20;
			container.addChild(cube);
			this.scene3D.addChild(container);
			
			// associate container with corresponding marker
			this.containersByMarker[marker] = container;
		}
		
		public function removeMarker (marker:FLARMarker) :void {
			// find and remove marker
			var markerList:Vector.<FLARMarker> =
this.markersByPatternId[marker.patternId];
			var markerIndex:uint = markerList.indexOf(marker);
			if (markerIndex != -1) {
				markerList.splice(markerIndex, 1);
			}
			
			// find and remove corresponding container
			var container:DisplayObject3D = this.containersByMarker[marker];
			if (container) {
				this.scene3D.removeChild(container);
			}
			delete this.containersByMarker[marker]
		}
		
		private function init (numPatterns:uint) :void {
			// set up lists (Vectors) of FLARMarkers, arranged by patternId
			this.markersByPatternId = new Vector.<Vector.<FLARMarker>>(numPatterns,
true);
			while (numPatterns--) {
				this.markersByPatternId[numPatterns] = new Vector.<FLARMarker>();
			}
			
			// prepare hashtable for associating Cube containers with FLARMarkers
			this.containersByMarker = new Dictionary(true);
		}
		
		private function initPapervisionEnvironment (cameraParams:FLARParam,
viewportWidth:Number, viewportHeight:Number) :void {
			this.scene3D = new Scene3D();
			this.camera3D = new FLARCamera3D(cameraParams);
			
			this.viewport3D = new Viewport3D(viewportWidth, viewportHeight);
			this.addChild(this.viewport3D);
			
			this.renderEngine = new LazyRenderEngine(this.scene3D, this.camera3D,
this.viewport3D);
			
			this.pointLight3D = new PointLight3D();
			this.pointLight3D.x = 1000;
			this.pointLight3D.y = 1000;
			this.pointLight3D.z = -1000;
			
			this.addEventListener(Event.ENTER_FRAME, this.onEnterFrame);
		}
		
		private function onEnterFrame (evt:Event) :void {
			this.updateCubes();
			this.renderEngine.render();
		}
		
		private function updateCubes () :void {
			// update all Cube containers according to the transformation matrix in
their associated FLARMarkers
			var i:int = this.markersByPatternId.length;
			var markerList:Vector.<FLARMarker>;
			var marker:FLARMarker;
			var container:DisplayObject3D;
			var j:int;
			while (i--) {
				markerList = this.markersByPatternId[i];
				j = markerList.length;
				while (j--) {
					marker = markerList[j];
					container = this.containersByMarker[marker];
					container.transform =
FLARPVGeomUtils.convertFLARMatrixToPVMatrix(marker.transformMatrix);
				}
			}
		}
		
		private function getMaterialByPatternId (patternId:int)
:BitmapFileMaterial {
			var colorId:int = patternId % 5;
			switch (colorId) {
				case 0:
					return new BitmapFileMaterial("front.jpg");
				case 1:
					return new BitmapFileMaterial("bottom.jpg");
				case 2:
					return new BitmapFileMaterial("left.jpg");
				case 3:
					return new BitmapFileMaterial("right.jpg");
				case 4:
				default:
					return new BitmapFileMaterial("back.jpg");
			}
		}
	}
}
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