[Papervision3D] Flash 10 Optimization idea: replace "precise" with Flash 10 3
jakelewis3d at gmail.com
Mon May 18 15:40:58 PDT 2009
The problem with drawTriangles is that there is no z sorting of the
triangles. For a simple scene made up of one simple (ie non-concave) object
this is fine ( ie it will work for your virtual tour Alan) but a generic API
such as PV3D will need to have the triangles sorted. The overhead of
remarshelling all the vectors could well negate the advantage of this
On Mon, May 18, 2009 at 5:43 AM, Clox <ogggan at gmail.com> wrote:
> Alright, thanks =)
> I've looked into it a bit now, and I agree with what you should, shouldn't
> be too hard to implement.
> But still, some 3D knowledge is definitely good to have.
> Hope you manage to get it working =)
> And like I said before, I'll help if there's anything I can do.
> View this message in context:
> Sent from the Papervision3D mailing list archive at Nabble.com.
> Papervision3D mailing list
> Papervision3D at osflash.org
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