[Papervision3D] Flash 10 Optimization idea: replace "precise" with Flash 10 3

Alan Pinstein apinstein at mac.com
Wed May 20 06:38:19 PDT 2009


Clox-

We are going to work on this today, too. We're on eastern time. I'll  
hop on IRC an let's see if we can find each other and make some  
progress.

Alan

On May 20, 2009, at 1:51 AM, Clox wrote:

>
>
> Jake Lewis wrote:
>>
>> The problem with drawTriangles is that there is no z sorting of the
>> triangles.  For a simple scene made up of one simple (ie non-concave)
>> object
>> this is fine ( ie it will work for your virtual tour Alan) but a  
>> generic
>> API
>> such as PV3D will need to have the triangles sorted.  The overhead of
>> remarshelling all the vectors could well negate the advantage of this
>> approach.
>>
>
> But the z-sorting would have to be done either way, there's no extra  
> sorting
> that would had to be done just because drawTriangles is used, so I  
> don't see
> how it could negate the effect. Or am I missing something?
>
>
> apinstein wrote:
>>
>> Oh really? Is there a good list of what is hardware-accelerated? I
>> never could find one.
>>
>> Alan
>>
>
> Isn't the only thing that's hardware-accelerated the final rendering  
> for
> each frame? However the drawTriangles *should* still be faster since  
> it's
> written in native C++ code as opposed to writing it in AS3.
>
>
>
>
> I'm gonna have a look at this later today or tomorrow and see if i  
> can get
> it sorted out.
> -- 
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>
>
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