[Papervision3D] PV3D Text3D using flash embedded fonts instead of Font3D class

Mark Barcinski barcinski at gmail.com
Thu May 21 03:15:43 PDT 2009


"rip vector graphics from a Shape or Sprite symbol from the library"


You will be loved forever ! :)



On May 21, 2009, at 3:48 AM, kiosk (Guojian) wrote:

>
> Yes. Although it is not finished yet. I am currently working on  
> finishing
> the parsing logic so you can also rip vector graphics from a Shape  
> or Sprite
> symbol from the library. So the final classes will allow you to rip  
> both
> fonts and vector graphics that can both be used in 2D or 3D. I'll  
> release it
> when it is done, and engines will be free to integrate it with our  
> without
> my help.
>
>
>
>
> Lindquist wrote:
>>
>> Is it something we could incorporate? Sounds very useful.
>>
>> On Wed, May 20, 2009 at 7:57 PM, Mark Barcinski <barcinski at gmail.com>
>> wrote:
>>
>>> Wow! Awesome!
>>>
>>> Dude, this is fantastic work!
>>>
>>>
>>>
>>>
>>>
>>> On May 9, 2009, at 1:05 AM, kiosk wrote:
>>>
>>>
>>>>
>>>>
>>>> I've created class I call DymaicText which extracts the font  
>>>> glyphs from
>>>> bytes of a swf file (which can be the same swf you're running) to  
>>>> be
>>>> used
>>>> with PV3D, five3D or just DisplayObject.graphics in flash.
>>>>
>>>> This way you don't need to take the extra step to create a font  
>>>> class
>>>> and
>>>> because you can reuse the same fonts as your flash, it lowers your
>>>> overall
>>>> file size.
>>>>
>>>> Check it out and let me know how i can improve it or if you find  
>>>> any
>>>> bugs.
>>>>
>>>>
>>>> http://wu-media.com/2009/05/extracting-font-glyphs-from-swf-and-drawing-with-them/
>>>>
>>>> have fun.
>>>> --
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>>>>
>>>>
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>>>
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>
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>
>
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