[Papervision3D] Papervision and moving forward

John Grden john at infrared5.com
Fri Oct 2 08:01:09 PDT 2009


you're very welcome guys, and thanks for understanding, I know that helps
the team out quite a bit in the moral department

On Fri, Oct 2, 2009 at 9:58 AM, Shane Johnson <shanej at shanejohnson.co.uk>wrote:

>  Yeah here here!!!, Thanks John and thanks to all of the team who make
> programming 3D in flash so much fun!
>
> Shane
>
>
> Boteler, Aaron wrote:
>
> I want so second that -- Thanks.
>
> Aaron
>
>
>  ------------------------------
> *From:* papervision3d-bounces at osflash.org [
> mailto:papervision3d-bounces at osflash.org<papervision3d-bounces at osflash.org>]
> *On Behalf Of *Slopester
> *Sent:* Friday, October 02, 2009 10:37 AM
> *To:* papervision3d at osflash.org
> *Subject:* Re: [Papervision3D] Papervision and moving forward
>
>  no, thank YOU and the team past and present for what you've given us
> absolutely free.  I'm sure many would agree that if we'd had to program 3D
> in Flash ourselves, it simply would never have happened.
> Thanks for the heads up John
>
> slopes
>
> ----- Original Message -----
> *From:* John Grden <john at infrared5.com>
> *To:* papervision3d at osflash.org
> *Sent:* Friday, October 02, 2009 3:28 PM
> *Subject:* [Papervision3D] Papervision and moving forward
>
>  Hey all, there was another thread this morning asking about where we're at
> and I wanted to take a moment to update you.  Carlos was going to blog
> about, and I'm sure he still is planning on that, but I'll give you the
> short answers real quick.
>
> We've decided, along with Ralph, that we're going to start over on a F10
> version of PV3D and that the X engine Ralph had put so many hours into would
> go with him.  So, for now, we've called it Papervision 3.0 internally, and I
> think anyone should refer to it as such from now on as we'll immediately
> know what you're talking about ;)  That might change when we get to final
> release, but it seems to make sense right now.
>
> The team is returning to it's original way of handling the project in terms
> of openness and getting the community involved.  We started out this way,
> and its an effective way to keep moral high and momentum going forward.
> Red5's been very successful for many years now because of the same
> philosophy.
>
> So, our immediate task is to maintain a healthy 2.1 while we're moving
> forward on 3.0.  We are actively putting together a plan for 3.0 right now
> as well as reaching out to people in the community who would like to get
> involved.  We still have the same core members on the team as well, so it's
> a matter of planning, assigning, execution and community help when our
> plates are too full or we just need someone else's brain on a task that can
> do it well.
>
> That's about it I guess.  In a nut shell, we're doing fine, moving forward
> and we'll try to be as transparent about it as we can along the way.
>
> Thanks for your patience and help,
>
> John
>
> --
> [  JPG  ]
>
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-- 
[  JPG  ]
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