[Papervision3D] Are you using "MonsterDebugger" to finetune your PV3D app ??
lars.schwarz at gmail.com
Mon Oct 19 00:37:51 PDT 2009
download de monsterdebugger, install it, run it, from the file menu
choose "export client class",
import it into your source (import
nl.demonsters.debugger.MonsterDebugger;) and use it like
private var debugger:MonsterDebugger;
debugger = new MonsterDebugger(this);
MonsterDebugger.trace(this, "Hello World!");
On Mon, Oct 19, 2009 at 6:04 AM, Anthony FLORES <atmospherick at gmail.com> wrote:
> Hello to all,
> First of all, I am rather a newbie regarding papervision3D 2.0 (using Flash
> CS4/AS3) as I stopped
> to developp with Flash 8 pro and AS2.
> I try to learn fast and for that it seems that a good debugger with instant
> interactivity and
> class tree can help. (btw, is there a diagramm or a picture that one can
> print with a PV3D
> tree class inheritance like there is for AS3 ?)
> I peruse the web and found a very good feedback about MonsterDebugger here :
> from rozengain, lee brimelow and so on ...
> but as I said, I don't know if it possible and - how- to connect the
> Papervision 3D 2.0
> library with this debugger... to interact in real time.
> If yes, have you a pratical example and source code to finetune a
> papervision 3D swf
> with this debugger. I don't undestand where to put the import and class
> specific to
> monsterDebugger in a PV3D package.
> It is very hard to understand as it seems that MonsterDebugger demands that
> there is a class Main that extends Sprite ??
> It would be a great help !!
> Does it exist another debugger specific to Flash CS4 and PaperVision ??
> It seems a colleague told me about "exray" ??
> (sorry for my english...)
> Thanks alot for your help
> Papervision3D mailing list
> Papervision3D at osflash.org
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