[Papervision3D] MonsterDebugger Camera Vales
Patrick Matte
patrick.matte at tbwachiat.com
Mon Oct 19 18:51:37 PDT 2009
Yeah that's cool thanks!
> From: Mark Passlow <mark at wethink.com.au>
> Reply-To: <mark at wethink.com.au>, <papervision3d at osflash.org>
> Date: Tue, 20 Oct 2009 12:42:08 +1100 (EST)
> To: <papervision3d at osflash.org>
> Subject: [Papervision3D] MonsterDebugger Camera Vales
>
> Hi Patrick
>
> You can fine tune the camera details like this:
> http://tutorials.osbo.com/papervision3d/debugcamera3d/
>
> Cheers
> Mark
>
>
>
>
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>> Today's Topics:
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>> 1. Re: Are you using "MonsterDebugger" to finetune your PV3D app
>> ?? (Patrick Matte)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Mon, 19 Oct 2009 10:50:19 -0700
>> From: Patrick Matte <patrick.matte at tbwachiat.com>
>> Subject: Re: [Papervision3D] Are you using "MonsterDebugger" to
>> finetune your PV3D app ??
>> To: <papervision3d at osflash.org>
>> Message-ID: <C701F4EB.2DB2%patrick.matte at tbwachiat.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> I tried to use it with pv3d one time, it didn?t work very well,
>> MonsterDebugger didn?t see the camera?s x,y,z, and rotation properties...
>> But they might have fixed it since that.
>>
>> It?s the only time I tried that debugger and maybe i was just doing
>> something wrong. I ended up making a slider for each of the camera?s
>> properties I needed to finetune.
>>
>>
>>
>> From: Anthony FLORES <atmospherick at gmail.com>
>> Reply-To: <papervision3d at osflash.org>
>> Date: Mon, 19 Oct 2009 06:04:25 +0200
>> To: <papervision3d at osflash.org>
>> Subject: [Papervision3D] Are you using "MonsterDebugger" to finetune your
>> PV3D app ??
>>
>> Hello to all,
>> ?
>> ?
>> First of all, I am rather a newbie regarding papervision3D 2.0 (using
>> Flash
>> CS4/AS3) as I stopped
>> to developp with Flash 8 pro and AS2.
>> ?
>> I try to learn fast and for that it seems that a good debugger with
>> instant
>> interactivity and
>> class tree can help.? (btw, is there a diagramm or a picture that one can
>> print with a PV3D
>> tree class inheritance like there is for AS3 ?)
>> ?
>> I peruse the web and found a very good feedback about MonsterDebugger here
>> :
>> http://demonsterdebugger.com/
>> from rozengain, lee brimelow and so on ...
>> ?
>> but as I said, I don't know if it possible and - how- to connect the
>> Papervision 3D 2.0
>> library with this debugger... to interact in real time.
>> ?
>> If yes, have you a pratical example?and?source code?to finetune a
>> papervision 3D swf
>> with?this debugger.? I don't undestand where to put the import and class
>> specific to
>> monsterDebugger in a PV3D package.
>> It is very hard to understand as it seems that MonsterDebugger demands
>> that
>> there is a class Main that extends Sprite ??
>> ?
>> It would be a great help !!
>> ?
>> Does it exist another debugger specific to Flash CS4 and PaperVision? ??
>> It seems a colleague told me about "exray" ??
>> ?
>> (sorry for my english...)
>> ?
>> ?
>> Thanks alot for your help
>> Tony
>>
>>
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