[Papervision3D] how to clean up a .dae
Chris Harback
charback at makaimedia.com
Thu Sep 17 06:21:28 PDT 2009
You're aware of the COLLADA textbook, "COLLADA: Sailing the Gulf of 3D Digital Content Creation" by Arnaud and Barnes? It has a lot of specifics of the COLLADA format, so you may want to see if it's helpful in refining your DAEs.
This sounds like an excellent idea. I had similar plans myself until I was tasked away from working with COLLADA for a while.
--Chris
-----Original Message-----
From: papervision3d-bounces at osflash.org [mailto:papervision3d-bounces at osflash.org] On Behalf Of dsdsdsdsd
Sent: Thursday, September 17, 2009 3:49 AM
To: papervision3D at osflash.org
Subject: [Papervision3D] how to clean up a .dae
hello;
I have finally gotten Lightwave 9.6, which has an improved collada exporter
( though I have not decided whether it is worth it or not ... maybe );
I have been using blender for the purpose of collada export until now;
PROBLEM: the .dae produced by LW is about 4 times bulkier than the .dae
produced by Blender;
I have been able to identify a lot of the extra and redundant stuff inside
the LW .dae, and for the last couple of weeks I have been deleting the extra
stuff by hand, inside of my text editor;
but that is tedious, very tedious;
QUESTION: is anyone aware of a script that analyzes/cleansup .dae files to
make them PV3D ready?
I am prepared to write an as3-based ( or php-based ... don't know yet )
XML-manipulator, but I have concerns that I do not know the rules of .dae
and especially PV3D's DAE class well enough to get it right without a lot of
trial and error;
thanks,
Shannon
I have posted this message in papervision3d.org also;
-----
thanks,
Shannon
... http://www.toddanddotty.com/OpenHouse3d/try_it.php immersive 3d
environments
... http://goodflagbetsy.wordpress.com/ politics
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