[Papervision3D] PapervisionX, CS4 Branch of Papervision3D, and GPUs

tomsamson blumenzuechter at gmx.de
Fri Sep 18 11:33:32 PDT 2009


Its about using flash 10 3d api stuff in such demos.
The "gpu support" features are limited to such a small set of  
supported cards and such few edge use cases that they are not much  
more than a marketing scam at this point.
Basically adobe is still mostly focusing on getting some speed  
acceleration going for a single image plotted, which would be useful  
for edge cases where one has no other display related operation going  
(so fullscreen video playback), it is not at all a propper full on  
acceleration for all graphic related operations as Adobe or other  
marketing may make one believe.
Your best bets are to a) wait and see what adobe comes up with for the  
next flash/player version or b) go out and use unity3d or other  
technologies today.
In flash your best chances for better performance on graphical side  
are to use alchemy, pixelbender and flash 10 api stuff.
So essentially right now Adobe´s offering for developers for getting  
better performance on graphics side is create content in flash in a  
way that more resembles writing code in C or C++ than creating flash  
content (while still getting laughable performance compared to  
actually writing C or C++ content).

On Sep 18, 2009, at 8:03 PM, Ross Sclafani wrote:

> there were some tests that came out last year by ralph i believe  
> that included a 50 fps 3600+ poly envmapped escher knot.. i think  
> that used the gpu?
>
> oh, here it is.
>
> http://unitzeroone.com/labs/fp10_shadetests/Test_3600_Faces.swf
>
> if you look closely i think the envmap is a naked andy zupko, ebay  
> teapot style.
>
> read more at: http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/
>
> _b
>
> On Sep 18, 2009, at 1:46 PM, nospam at therossman.org wrote:
>
>>
>> Flash 10 / CS4 does not support GPU acceleration in the way you are  
>> thinking.
>>
>> There is a new wmode=gpu but that just enables hardware based  
>> compositing
>> of the flash plugin with the HTML content; it does not actually  
>> hardware
>> accelerate the graphic drawing operations of flash itself.
>>
>> We will need to wait another release or more to get real hardware
>> acceleration I'm sure.
>>
>> Cheers,
>> mark
>>
>>> Does anybody know of what's coming down the pipe with papervision  
>>> being
>>> able to utilize the hardware accelerated triangle rasterization in  
>>> the
>>> GPU?  I read that Flash 10 CS4 will support GPU acceleration.
>>>
>>> Thanks,
>>>
>>> Aaron Boteler
>>>
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>>
>>
>>
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>
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