[Papervision3D] PapervisionX, CS4 Branch of Papervision3D, and GPUs

ash davis ubahnclothing at yahoo.co.uk
Sat Sep 19 07:12:16 PDT 2009


What was this talk of Adobe and Nividia working together, they launched a press release a while back... is this more towards Flash 11? 

Press release: http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20090601006564&newsLang=en

--- On Sat, 19/9/09, Mark I. Ross <nospam at therossman.org> wrote:

From: Mark I. Ross <nospam at therossman.org>
Subject: Re: [Papervision3D] PapervisionX, CS4 Branch of Papervision3D, and GPUs
To: papervision3d at osflash.org
Date: Saturday, 19 September, 2009, 12:21 AM




  

 
Using the native 3D calls in
flash 10 isn't the same as GPU acceleration. 



They will of couse be faster versus something written in actionscript
(ie. PV3D) because Adobe will have optimized the Flash Player runtime
to execute their 3D transforms/3D math as fast as possible within the
core flash player.  Again, this is not the same as GPU acceleration.
This is Adobe giving us optimized 3D math functions basically, which
isn't a bad thing, to be sure, and don't think of this post as me
taking anything away from what they are doing, I'm all for it.  I just
wish they could give us some real GPU acceleration so we'd have a flash
player that could compete with Unity3D in terms of graphics
capability.  It's harder for them because no doubt Win/Mac/Linux all
use different graphics subsystems.



Again, as far as I am aware, there is no actual GPU acceleration
support in the flash player for bitmap drawing and/or rendering.  They
do use some hardware scaling for video and also have the gpu browser
compositing feature, but they still have a long way to go  :)



Cheers,

mark



Ross Sclafani wrote:
there were some tests that came out last year by ralph i
believe that included a 50 fps 3600+ poly envmapped escher knot.. i
think that used the gpu?
  

  

oh, here it is.
  

  

http://unitzeroone.com/labs/fp10_shadetests/Test_3600_Faces.swf
  

  

if you look closely i think the envmap is a naked andy zupko, ebay
teapot style.
  

  

read more at:
http://www.unitzeroone.com/blog/2008/11/24/some-experiments-with-the-fp10-3d-api-shading-speed/
  

  

_b
  

  

On Sep 18, 2009, at 1:46 PM, nospam at therossman.org wrote:
  

  

  

Flash 10 / CS4 does not support GPU acceleration in the way you are
thinking.
    

    

There is a new wmode=gpu but that just enables hardware based
compositing
    

of the flash plugin with the HTML content; it does not actually
hardware
    

accelerate the graphic drawing operations of flash itself.
    

    

We will need to wait another release or more to get real hardware
    

acceleration I'm sure.
    

    

Cheers,
    

mark
    

    

    Does anybody know of what's coming down the
pipe with papervision being
      

able to utilize the hardware accelerated triangle rasterization in the
      

GPU?  I read that Flash 10 CS4 will support GPU acceleration.
      

      

Thanks,
      

      

Aaron Boteler
      

      

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