[Papervision3D] Pointers on performance optimization?
ross.sclafani at gmail.com
Wed Apr 28 08:26:21 PDT 2010
start by only running a render loop when something is changing.
On Apr 28, 2010, at 11:17 AM, Art Shectman wrote:
> Hi folks,
> I'm looking for some pointers on performance optimization.
> I got the app built in Pv3D, but the CPU on most machines hits 90% or more.
> Since this is my first papervision project, I'm looking for advice on how to bring the CPU% down, or pointers to good articles/tutorials?
> (I know I could google "performance optimization papervision", but I'm looking for advice that has worked for you in the past)
> Thanks a million!
> Papervision3D mailing list
> Papervision3D at osflash.org
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