[Papervision3D] Create 1/2 cylinder with code?
nospam at therossman.org
nospam at therossman.org
Fri Feb 5 10:27:31 PST 2010
Also I just found this, it's the fourth result googling for "pv3d cut
geometry":
http://www.niuniuzhu.cn/old_blog/html/2008/10/200810081236005152.htm
seems there is a function to do this in PV3D itself :)
> Anyone know if it's possible to create either a cylinder or sphere cut in
> half (so looking at it from the top it's only ½ of a circle)? But do it
> with code, not with a collada file from an external tool?
>
>
>
> Currently I have a sky texture I am mapping to the inside of a cylinder,
> and the user moves around inside it, but when you (camera) are flying into
> it, because you start further back, you have to fly through one side of
> the sphere first, which looks nasty. I did use a transparent .png file
> first as a texture, which allowed one side to be "transparent", giving me
> the effect I wanted, but the file was HUGE so load times were not
> acceptable.
>
>
>
> Any ideas? I'd rather not bother with trying to create this with a
> collada model of this and transparent .png files are just too huge. It
> does need to be a sphere or cylinder - a plane serving as the sky just
> wouldn't look right as you move around.
>
>
>
> I thought about removing verticies or something if that was possible - is
> that a good approach and is it doable for this situation?
>
>
>
> Thanks,
>
>
>
>
>
> Jason Merrill
>
>
>
> Bank of America Global Learning
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