[Papervision3D] importing animated 3d camera into papervision

nospam at therossman.org nospam at therossman.org
Wed Jan 13 09:41:41 PST 2010


I *do* specifically remember reading someone's blog post about this, how
they had a camera in 3ds Max but wanted the PV3d camera to follow the 3ds
Max animated camera, as I recall, they were able to do it but with some
caveats.  unfortunately i was unable to find the article again after some
quick search but it seems that it is possible!


HTH,
mark

> thanks, I'll check out those links. I wasn't sure it was possible at
> all. So - without going into depth here - you're saying what I'm
> trying to do IS possible?
>
> Jan
>
>
> On Mon, Jan 11, 2010 at 5:02 PM, Claudio Burtschenko
> <claudio.burtschenko at chello.at> wrote:
>> try this !?
>>
>> camera stuff:
>> -> http://n4.nabble.com/Use-the-animated-camera-td769632.html#a769632
>>
>> basic laod collada:
>> http://professionalpapervision.wordpress.com/2009/03/29/importing-collada-into-papervison3d/
>>
>> http://www.jacobheberlie.com/hebchop/pv3d/as3-pvDAE/
>>
>> to get the 3d objects from the collada/dae files:
>> http://n4.nabble.com/InteractiveScene3DEvent-and-dae-models-td784150.html#a784150
>> example ->   -> var vidButton01 :DisplayObject3D = dae.getChildByName(
>> "vid_button01" );
>>
>> hope that helps, cheerz
>>
>> Jan Schluenzen schrieb:
>>
>> Hi-
>>
>> is there any way to import an animated camera created in a 3D
>> application into papervision? I've had a quick look at Cast3D but
>> couldn't find out if it supports animated cameras. My goal is to map a
>> few pv3d planes onto a pre-rendered 3d scene that has an animated
>> camera. So those pv3d planes would need to be following the movement
>> of the original camera, created with the 3D scene in a 3D application.
>>
>> Can someone help?
>>
>> Jan
>>
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