[Papervision3D] Frustum clipping altering my texture?
steven.hargrove at gmail.com
Thu Jan 14 12:58:12 PST 2010
Yes, it is currently set to precise. Altering this makes no change (other
then making the texture look nicer)
On Thu, Jan 14, 2010 at 3:48 PM, <nospam at therossman.org> wrote:
> Not sure what the issue is exactly have you tried setting the texture
> material to be "precise"?
> Maybe would help?
> > Basically, long story short - here's the summarized code:
> > camera.useClipping = true;
> > renderer.clipping = new FrustumClipping(FrustumClipping.ALL);
> > When I use this, it appears to positionally alter how my BitmapMaterial
> > renders onto my DAE model. While not using the above code, the texture
> > appears correctly.
> > Anyone know what might cause this?
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