[Papervision3D] very wierd texture rendering issue

Mark I. Ross nospam at therossman.org
Tue Jan 19 14:49:01 PST 2010


That thread seems to be fairly conclusively indicating a UV mapping problem.

Does it happen for all loaded DAE models / have you tried other DAE's 
that are out there?

Any more info would be appreciated.

Cheers,
mark


Steven Hargrove wrote:
> I have found somebody who has described my problem nearly exactly, 
> located here: http://forum.papervision3d.org/viewtopic.php?f=13&t=1254 
> <http://forum.papervision3d.org/viewtopic.php?f=13&t=1254>
>
> Hope that helps explain the issue, this one has my head spinning
>
> On Mon, Jan 18, 2010 at 4:02 PM, Steven Hargrove 
> <steven.hargrove at gmail.com <mailto:steven.hargrove at gmail.com>> wrote:
>
>     Bear with me, please:
>
>     1. I have a DAE that I am loading in via the DAE class. My texture
>     is applied, everything appears to work correctly.
>
>     2. I have a movieclip on my root timeline, the layer is guided out
>     -hence it isn't there when i compile. Again, everything is working
>     great.
>
>     3. I unguide this layer, which again - consists only of this
>     single movieclip, which has some vectors and bitmaps inside.
>
>     4. I compile and test: My texture that is applied on my DAE
>     appears completely positioned wrong. Very nuts looking. It's like
>     my DAE lost all of it's positional data referenced in the collada
>     file.
>
>     I've never seen this happen before - and I don't know if it's a
>     bug or something I'm doing wrong - but my code is very minimal,
>     and practically off the shelf.
>
>     Any idea whatsoever would be greatly appreciated.
>
>
>     Thanks,
>     Steve
>
>
>
>
> -- 
> Steven Hargrove
> stevenhargrove.com <http://stevenhargrove.com>
> ------------------------------------------------------------------------
>
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