[Papervision3D] Performance issues

Seb Lee-Delisle sebleedelisle at gmail.com
Sat Jul 3 08:48:03 PDT 2010


no worries!


On Sat, Jul 3, 2010 at 4:42 PM, Noentorage <noentourage at gmail.com> wrote:
> I was in the midst of changing how I apply that filter but I bet that is what might be slowing things down. I'm using the default amount of triangles which I believe us two.
> Thanks Seb!
>
> -Gerry
>
>
>
> On Jul 3, 2010, at 11:28 AM, Seb Lee-Delisle <sebleedelisle at gmail.com> wrote:
>
>> Its all to do with the number of triangles you're rendering and the
>> size of your bitmaps.
>>
>> Oh and the fact that you have a drop shadow filter on the whole entire
>> scene isn't going to help either!
>>
>> Seb
>>
>>
>> On Fri, Jul 2, 2010 at 4:26 PM, Creighton, Gerry
>> <gcreighton at discmakers.com> wrote:
>>> I should have included a link to samples of what I’m doing, it’s not real
>>> complex stuff but it’s for a corporate website so I’m not sure I can
>>> Pass around the testing site before it becomes official.
>>>
>>> I’m setting up all of my 3D samples like so...
>>> The vars sw and sh are passed in ...they are stageWidth and stageHeight.
>>>
>>> private function setUpPapervision():void{
>>>             view = new BasicView(sw,sh,true,true);
>>>             //    view.filters = [new
>>> GlowFilter(0x000000,.8,6,6,4,2,false,false)];
>>>             view.filters = [new
>>> DropShadowFilter(20,90,0x666666,.3,50,50,1,3)];
>>>             addChild(view);
>>>             view.camera.zoom = 0;
>>>             view.viewport.interactive = true;
>>>             view.startRendering();
>>> }
>>>
>>> Do you think I should stopRendering if the user isn’t doing anything? I
>>> don’t think that will help as the person having the problem is only seeing
>>> it
>>> When they’d need to have the view startRendering.
>>>
>>> -Gerry
>>>
>>> On 7/2/10 9:59 AM, "Tyler Larson" <talltyler at mac.com> wrote:
>>>
>>>
>>>
>>> If the computer has less memory available than the website consumed then the
>>> computer might crash. It's not a mater of oldness in that case it is a
>>> matter of resources. You would have to profile the amount of memory used and
>>> then give a guess as to how much memory is required based on this. The CPU
>>> speed should just make it run slower, the OS shouldn't matter at all unless
>>> there is a bug in the flash player with this older system. But it wouldn't
>>> make sense for the papervision framework to set a limit because you can
>>> abuse the framework to be very memory consuming and or write applications
>>> that are very efficient so the limits have to be set by the developer after
>>> they create there applications.
>>>
>>> -Tyler
>>>
>>> On Jul 2, 2010, at 9:43 AM, Gerry wrote:
>>>
>>>> Hey all,
>>>> Is there a cutoff in technology where older PC's just can't run a
>>>> Papervision3D website without glitches? I develop on a Mac and have tested
>>>> using mostly newer machines (pc & mac) but had someone with XP 2002 had
>>>> her computer froze.
>>>>
>>>> Any insight would be appreciated.
>>>>
>>>> Thanks,
>>>>
>>>> -Gerry
>>>> _______________________________________________
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>>>
>>>
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>>
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