[Papervision3D] Boids in papervision3d
tom.rhodes at gmail.com
Tue Jul 6 08:07:14 PDT 2010
nice work nick, this would be a good thing to port i reckon,
now it's using the native flash player 10 3d stuff, he's using
Matrix3D.pointAt() to get the boids to face where they are heading. not sure
how easy this would be to port to papervision...
On 6 July 2010 17:00, Nick Selvaggio <nickgs1 at gmail.com> wrote:
> Not that I know of but would be interested... I have been wanting to port
> over some tests I did with processing a few months back....
> On Tue, Jul 6, 2010 at 9:54 AM, tom rhodes <tom.rhodes at gmail.com> wrote:
>> Hi all,
>> after some googling i only came across some old code for papervision3d
>> boids. does anyone know of an implementation of boids for papervision?
>> Papervision3D mailing list
>> Papervision3D at osflash.org
> Papervision3D mailing list
> Papervision3D at osflash.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Papervision3D