[Papervision3D] BitmapMaterial Shader appears BLACK
John Brookes
jbpv3d at googlemail.com
Thu Mar 4 08:28:20 PST 2010
Sebs already given the answer.
Just as an example.
Your smileys UV data is -1 to 0.
DAE.as sets bitmapMaterials to tiled, so thats why you see it when you dont
have shaders.
Just as a test set
material.tiled = false;
and run your dae without the shaders
Thats what the shaders have to play with.
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