[Papervision3D] Sorting problem - plane intersecting Object

Stefan Svebeck svebeck at gmail.com
Fri Mar 12 06:50:15 PST 2010


I just posted a solution to the problem. If performance is an issue it might
not work but is there another solution?

On Fri, Mar 12, 2010 at 3:40 PM, <nospam at therossman.org> wrote:

>
> QuadrantRenderEngine?  I personally try to avoid it because it's heavy on
> the CPU and the visual quality can be subpar at times, where it's trying
> to correct those close intersections.
>
>
>
> > Hi
> >
> > If a 3D object is intersected by a plane (both having some shaded
> > materials) then there are the usual Z sorting issues because triangles
> > of the plane trying to appear on top of the object.
> >
> > For example, an apple being sliced by a big rectangular knife. In this
> > case, triangles of the knife incorrectly appear above the apple.
> >
> > But in this case, I can't use manual z sorting using layers or else the
> > whole apple would appear in front of the knife and it would not look
> > like the apple is being sliced.
> >
> > Is there any method to render such a scene correctly?
> >
> > Kayomarz.
> >
> > _______________________________________________
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> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
>
>
>
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-- 
Stefan Svebeck
Game Design & Web Development
Extralives AB - Hattrick
Stockholm

+46 (0) 739 155 423
Skype: Stefan Svebeck
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