[Papervision3D] Sorting problem - plane intersecting Object
svebeck at gmail.com
Fri Mar 12 06:50:15 PST 2010
I just posted a solution to the problem. If performance is an issue it might
not work but is there another solution?
On Fri, Mar 12, 2010 at 3:40 PM, <nospam at therossman.org> wrote:
> QuadrantRenderEngine? I personally try to avoid it because it's heavy on
> the CPU and the visual quality can be subpar at times, where it's trying
> to correct those close intersections.
> > Hi
> > If a 3D object is intersected by a plane (both having some shaded
> > materials) then there are the usual Z sorting issues because triangles
> > of the plane trying to appear on top of the object.
> > For example, an apple being sliced by a big rectangular knife. In this
> > case, triangles of the knife incorrectly appear above the apple.
> > But in this case, I can't use manual z sorting using layers or else the
> > whole apple would appear in front of the knife and it would not look
> > like the apple is being sliced.
> > Is there any method to render such a scene correctly?
> > Kayomarz.
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Game Design & Web Development
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Skype: Stefan Svebeck
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