[Papervision3D] Poor collada performance

Gerry noentourage at gmail.com
Fri Nov 5 21:38:20 EDT 2010


You're probably right on the FP10 transformations. I load the artwork dynamically though and cut it up then build the 3D parts. I'm not familiar with 
doing it with in the Flash IDE so since I had used PV3D in the past I went with what was familiar. 
Today I did cut down the Sketchup 3D parts and it's faster for what is done, I have to complete a couple more objects and will upload the updated
swf. 

Thanks for the pointers.

-Gerry


On Nov 5, 2010, at 6:20 PM, Mark I. Ross wrote:

> Yeah, I was referring to Jewel Case - Four Panel Insert, W/CDR400
> 
> Also  for what you are doing there you don't need a whole 3d framework like pv3d.  you could easily do that with the 3d transformations they added in Flash Player 10 - and a darn sight quicker as well  :)
> 
> Cheers,
> mark
> 
> Creighton, Gerry wrote:
>> 
>> If you're talking about the Jewel Case sample, It's a Sketchup model broken in to 3 .dae files, I'll take a look at that and simplify.
>> 
>> Thanks,
>> -Gerry
>> 
>> 
>> On Nov 5, 2010, at 8:44 AM, <nospam at therossman.org> wrote:
>> 
>>   
>>> Dude, you have like 8000 polys in a CD case - WAY too much.
>>> 
>>> you want to get that down in the hundreds, definitely no more than a
>>> thousand, to run well.  Not sure why you have so much geometry for such a
>>> simple object??  isn't that basically a squished cube?
>>> 
>>> Basically, comes down to, your model is too complex!
>>> 
>>> Cheers,
>>> mark
>>> 
>>>     
>>>> I have a Papervision project that has three samples that load .DAE files
>>>> and when running these samples the FPS drops from 60 to 2-7 after
>>>> everything has loaded.
>>>> After loading the .DAE files I removed all listeners but was wondering if
>>>> there were any tips on improving performance...?
>>>> My samples load swf artwork then I copy parts of the artwork to use on
>>>> different panels in the 3D objects.
>>>> I used BulkLoader to load all artwork then after each bitmap is created I
>>>> call a function to remove the loaded artwork from memory using
>>>> BulkLoader.removeAll();
>>>> I tried using dispose() for each .dae file loaded but that doesn't seem to
>>>> make a difference.
>>>> Any tips would be helpful.
>>>> 
>>>> 
>>>> http://lab.discmakers.com/flash/cdproofer/crappyFPS.html
>>>> 
>>>> Thanks,
>>>> 
>>>> -Gerry
>>>> _______________________________________________
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>>>> Papervision3D at osflash.org
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>>>> 
>>>>       
>>> 
>>> _______________________________________________
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>>>     
>> 
>> Gerry Creighton
>> Flash Developer 
>> Disc Makers Inc.
>> www.discmakers.com
>> 1-800-468-9353 ext. 5101
>> 
>> 
>> 
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>>   
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