[Papervision3D] Main PV3D light accessible to child objects?

Kevin Burke pajhonka at yahoo.com
Wed Oct 13 12:57:59 PDT 2010


To access a light in the document class, one has to set the light to a static
public variable like so:
static public var light:PointLight3D;

Then, from the subclass of an object within your scene, you can call it like
in this format: DocumentClass.light

For example, if your class extended the Sphere class and you wanted to use a
shaded material that used a light in the document class (in this example,
named Main.as), you'd reference it like this:
			mat = new GouraudMaterial(Main.light, 0xFFFFFF, 0x000000);		
			super(mat, 40, 8, 8);
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