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Hi SONB,<BR>
<BR>
Attached you'll find a quick hack material I'm currently using for a project.<BR>
I've merged ShadedColorMaterial and BitmapFileMaterial so you won't need the extra plane and blendmode.<BR>
You'll probably have to optimize.<BR>
<BR>
Cheers,<BR>
<BR>
Emil<BR>
<BR><BR><BR><BR>
<HR id=stopSpelling>
> From: papervision3d-request@osflash.org<BR>> Subject: Papervision3D Digest, Vol 11, Issue 222<BR>> To: papervision3d@osflash.org<BR>> Date: Fri, 31 Aug 2007 21:25:56 -0700<BR>> <BR>> Send Papervision3D mailing list submissions to<BR>> papervision3d@osflash.org<BR>> <BR>> To subscribe or unsubscribe via the World Wide Web, visit<BR>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org<BR>> or, via email, send a message with subject or body 'help' to<BR>> papervision3d-request@osflash.org<BR>> <BR>> You can reach the person managing the list at<BR>> papervision3d-owner@osflash.org<BR>> <BR>> When replying, please edit your Subject line so it is more specific<BR>> than "Re: Contents of Papervision3D digest..."<BR>> <BR>> <BR>> Today's Topics:<BR>> <BR>> 1. D3S_Importer_Library.zip (Philippe Ajoux) (Rafeo)<BR>> 2. Re : My game engine demo (Bazoge Didier)<BR>> 3. Re: ShadedColorMaterial and CompositeMaterial? (Andrew Dinmore)<BR>> 4. Re : D3S_Importer_Library.zip (Philippe Ajoux) (Bazoge Didier)<BR>> 5. Applying BlendMode to a single material? (SONB)<BR>> 6. Re: Put iphone in flash with papervision3D (Luis Eduardo)<BR>> 7. Re: Re : My game engine demo (John Grden)<BR>> <BR>> <BR>> ----------------------------------------------------------------------<BR>> <BR>> Message: 1<BR>> Date: Fri, 31 Aug 2007 17:06:08 -0700 (PDT)<BR>> From: Rafeo <rafa.rafeo@gmail.com><BR>> Subject: [Papervision3D] D3S_Importer_Library.zip (Philippe Ajoux)<BR>> To: papervision3D@osflash.org<BR>> Message-ID: <12435895.post@talk.nabble.com><BR>> Content-Type: text/plain; charset=us-ascii<BR>> <BR>> <BR>> Ok, I back to try with md2 files, this time I'm trying with the <BR>> http://www.d3s.net/phil/pv3d/D3S_Importer_Library.zip Philippe Ajoux's<BR>> Library . <BR>> I opened again a blank AS3 Flash File and entered the Md2Test.as as Document<BR>> Class. In my publish settings I entered<BR>> C:\Flash\PaperVision\trunk\as3\trunk\src in the classpath list but I got<BR>> this error. (I'm using the revision #237). <BR>> I saw some really cool example made with this library at<BR>> http://www.zedaidai.com/blog/.<BR>> Thanks. :D .<BR>> <BR>> DisplayObject3D: null<BR>> DisplayObject3D: null<BR>> TypeError: Error #1007: Instantiation attempted on a non-constructor.<BR>> at Md2Test/::init3D()<BR>> at Md2Test$iinit()<BR>> -- <BR>> View this message in context: http://www.nabble.com/D3S_Importer_Library.zip-%28Philippe-Ajoux%29-tf4363036.html#a12435895<BR>> Sent from the Papervision3D mailing list archive at Nabble.com.<BR>> <BR>> <BR>> <BR>> <BR>> ------------------------------<BR>> <BR>> Message: 2<BR>> Date: Sat, 1 Sep 2007 00:56:04 +0000 (GMT)<BR>> From: Bazoge Didier <zedaidai@yahoo.fr><BR>> Subject: [Papervision3D] Re : My game engine demo<BR>> To: papervision3d@osflash.org<BR>> Message-ID: <476381.32322.qm@web26312.mail.ukl.yahoo.com><BR>> Content-Type: text/plain; charset="iso-8859-1"<BR>> <BR>> Thanks, <BR>> 280 tris for the summo-ninja . Maybe 200 for the ground. Mhm and maybe i'll had a face counter ^^<BR>> <BR>> ----- Message d'origine ----<BR>> De : Gabriel Putnam <araesmojo@yahoo.com><BR>> ? : papervision3d@osflash.org<BR>> Envoy? le : Samedi, 1 Septembre 2007, 1h19mn 40s<BR>> Objet : [Papervision3D] My game engine demo<BR>> <BR>> Looks pretty decent, and the animation for the main character is fairly good. However, how many tris are you pushing in those two scenes, as on middle of the road hardware they run slow as mollasses for me. <BR>> <BR>> <BR>> <BR>> <BR>> ____________________________________________________________________________________<BR>> Shape Yahoo! in your own image. Join our Network Research Panel today! http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7 <BR>> <BR>> <BR>> <BR>> _______________________________________________<BR>> Papervision3D mailing list<BR>> Papervision3D@osflash.org<BR>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org<BR>> <BR>> <BR>> <BR>> <BR>> <BR>> <BR>> <BR>> _____________________________________________________________________________ <BR>> Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail <BR>> -------------- next part --------------<BR>> An HTML attachment was scrubbed...<BR>> URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070901/7fe61664/attachment-0001.html <BR>> <BR>> ------------------------------<BR>> <BR>> Message: 3<BR>> Date: Sat, 1 Sep 2007 02:05:17 +0100<BR>> From: Andrew Dinmore <adinmore@hotmail.com><BR>> Subject: Re: [Papervision3D] ShadedColorMaterial and<BR>> CompositeMaterial?<BR>> To: <papervision3d@osflash.org><BR>> Message-ID: <BAY117-W2457D03E901557C3397BE8D8CF0@phx.gbl><BR>> Content-Type: text/plain; charset="iso-8859-1"<BR>> <BR>> The CompositeMaterial class isn't set to calculate face normals, needed for the strength calculation in ShadedColorMaterial, by default. You just need to set your_composite_material.needsFaceNormals to true after creating it.<BR>> <BR>> <BR>> <BR>> > Date: Fri, 31 Aug 2007 13:29:27 -0700<BR>> > From: sonbsz@googlemail.com<BR>> > To: papervision3D@osflash.org<BR>> > Subject: [Papervision3D] ShadedColorMaterial and CompositeMaterial?<BR>> > <BR>> > <BR>> > Hi everybody!<BR>> > <BR>> > I'm trying to use a ShadedColorMaterial in my CompositeMaterial, but it<BR>> > doesn't work. It is completely black, no matter which color I assign to the<BR>> > shaded material. It works fine when I put it on my display object directly<BR>> > but not in the CompositeMaterial, even if it is the only material in the<BR>> > CompositeMaterial.<BR>> > <BR>> > <BR>> > Any suggestions?<BR>> > <BR>> > SONB<BR>> > <BR>> > -- <BR>> > View this message in context: http://www.nabble.com/ShadedColorMaterial-and-CompositeMaterial--tf4344750.html#a12377912<BR>> > Sent from the Papervision3D mailing list archive at Nabble.com.<BR>> > <BR>> > <BR>> > _______________________________________________<BR>> > Papervision3D mailing list<BR>> > Papervision3D@osflash.org<BR>> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org<BR>> <BR>> _________________________________________________________________<BR>> The next generation of MSN Hotmail has arrived - Windows Live Hotmail<BR>> http://www.newhotmail.co.uk<BR>> -------------- next part --------------<BR>> An HTML attachment was scrubbed...<BR>> URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070901/8ee7af51/attachment-0001.html <BR>> <BR>> ------------------------------<BR>> <BR>> Message: 4<BR>> Date: Sat, 1 Sep 2007 01:11:58 +0000 (GMT)<BR>> From: Bazoge Didier <zedaidai@yahoo.fr><BR>> Subject: [Papervision3D] Re : D3S_Importer_Library.zip (Philippe<BR>> Ajoux)<BR>> To: papervision3d@osflash.org<BR>> Message-ID: <83768.49174.qm@web26306.mail.ukl.yahoo.com><BR>> Content-Type: text/plain; charset="iso-8859-1"<BR>> <BR>> Here's the way to use md2 importer :<BR>> <BR>> // import ds3<BR>> import d3s.net.papervision3d.objects.Md2;<BR>> <BR>> public class ...<BR>> {<BR>> ...<BR>> ...<BR>> var ninja = new Md2(new BitmapFileMaterial("assets/map.jpg"), "assets/model.md2", 7, 7);<BR>> player.addChild(ninja, "skin");<BR>> <BR>> <BR>> That's all. Hope that helps<BR>> <BR>> <BR>> ----- Message d'origine ----<BR>> De : Rafeo <rafa.rafeo@gmail.com><BR>> ? : papervision3D@osflash.org<BR>> Envoy? le : Samedi, 1 Septembre 2007, 2h06mn 08s<BR>> Objet : [Papervision3D] D3S_Importer_Library.zip (Philippe Ajoux)<BR>> <BR>> <BR>> Ok, I back to try with md2 files, this time I'm trying with the <BR>> http://www.d3s.net/phil/pv3d/D3S_Importer_Library.zip Philippe Ajoux's<BR>> Library . <BR>> I opened again a blank AS3 Flash File and entered the Md2Test.as as Document<BR>> Class. In my publish settings I entered<BR>> C:\Flash\PaperVision\trunk\as3\trunk\src in the classpath list but I got<BR>> this error. (I'm using the revision #237). <BR>> I saw some really cool example made with this library at<BR>> http://www.zedaidai.com/blog/.<BR>> Thanks. :D .<BR>> <BR>> DisplayObject3D: null<BR>> DisplayObject3D: null<BR>> TypeError: Error #1007: Instantiation attempted on a non-constructor.<BR>> at Md2Test/::init3D()<BR>> at Md2Test$iinit()<BR>> -- <BR>> View this message in context: http://www.nabble.com/D3S_Importer_Library.zip-%28Philippe-Ajoux%29-tf4363036.html#a12435895<BR>> Sent from the Papervision3D mailing list archive at Nabble.com.<BR>> <BR>> <BR>> _______________________________________________<BR>> Papervision3D mailing list<BR>> Papervision3D@osflash.org<BR>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org<BR>> <BR>> <BR>> <BR>> <BR>> <BR>> <BR>> <BR>> _____________________________________________________________________________ <BR>> Ne gardez plus qu'une seule adresse mail ! Copiez vos mails vers Yahoo! Mail <BR>> -------------- next part --------------<BR>> An HTML attachment was scrubbed...<BR>> URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070901/a8a7437b/attachment-0001.html <BR>> <BR>> ------------------------------<BR>> <BR>> Message: 5<BR>> Date: Fri, 31 Aug 2007 19:45:55 -0700 (PDT)<BR>> From: SONB <sonbsz@googlemail.com><BR>> Subject: [Papervision3D] Applying BlendMode to a single material?<BR>> To: papervision3D@osflash.org<BR>> Message-ID: <12436882.post@talk.nabble.com><BR>> Content-Type: text/plain; charset=us-ascii<BR>> <BR>> <BR>> Hi!<BR>> <BR>> Can I apply a BlendMode to a single material in a material list? I made a<BR>> material list with a texture and a shadedColorMaterial above it. Now I'd<BR>> like to set the shadedColorMaterial to MULTIPLY so that it can shade the<BR>> texture. I apply the material list to my plane. The texture should get<BR>> darker when turning away from the viewer.<BR>> <BR>> Or should I create an additional plane with the shadedColorMaterial and<BR>> apply the BlendMode to the plane? I tested this alternative and it works<BR>> fine.<BR>> <BR>> <BR>> <BR>> SONB<BR>> <BR>> -- <BR>> View this message in context: http://www.nabble.com/Applying-BlendMode-to-a-single-material--tf4363356.html#a12436882<BR>> Sent from the Papervision3D mailing list archive at Nabble.com.<BR>> <BR>> <BR>> <BR>> <BR>> ------------------------------<BR>> <BR>> Message: 6<BR>> Date: Sat, 1 Sep 2007 12:07:09 +0800<BR>> From: "Luis Eduardo" <eduardo3r@gmail.com><BR>> Subject: Re: [Papervision3D] Put iphone in flash with papervision3D<BR>> To: papervision3d@osflash.org<BR>> Message-ID:<BR>> <7bb68c020708312107m70910ecdicd7d437ae4a0caef@mail.gmail.com><BR>> Content-Type: text/plain; charset="iso-2022-jp"<BR>> <BR>> I get the error also on Firefox:<BR>> <BR>> TypeError: Error #1088: ????????????????????<BR>> at org.papervision3d.objects::Collada/::onComplete()<BR>> at<BR>> flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction<BR>> ()<BR>> at flash.events::EventDispatcher/dispatchEvent()<BR>> at flash.net::URLLoader/flash.net:URLLoader::onComplete()<BR>> <BR>> - Luis<BR>> -------------- next part --------------<BR>> An HTML attachment was scrubbed...<BR>> URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070901/7a242c19/attachment-0001.html <BR>> <BR>> ------------------------------<BR>> <BR>> Message: 7<BR>> Date: Fri, 31 Aug 2007 23:25:52 -0500<BR>> From: "John Grden" <neoriley@gmail.com><BR>> Subject: Re: [Papervision3D] Re : My game engine demo<BR>> To: papervision3d@osflash.org<BR>> Message-ID:<BR>> <814c1ea20708312125i5c5b0b0ck1753a7feb4e6712b@mail.gmail.com><BR>> Content-Type: text/plain; charset="iso-8859-1"<BR>> <BR>> that rocks! I don't care what language its in<BR>> <BR>> On 8/31/07, Bazoge Didier <zedaidai@yahoo.fr> wrote:<BR>> ><BR>> > Thanks,<BR>> > 280 tris for the summo-ninja . Maybe 200 for the ground. Mhm and maybe<BR>> > i'll had a face counter ^^<BR>> ><BR>> > ----- Message d'origine ----<BR>> > De : Gabriel Putnam <araesmojo@yahoo.com><BR>> > ? : papervision3d@osflash.org<BR>> > Envoy? le : Samedi, 1 Septembre 2007, 1h19mn 40s<BR>> > Objet : [Papervision3D] My game engine demo<BR>> ><BR>> > Looks pretty decent, and the animation for the main character is fairly<BR>> > good. However, how many tris are you pushing in those two scenes, as on<BR>> > middle of the road hardware they run slow as mollasses for me.<BR>> ><BR>> ><BR>> ><BR>> ><BR>> ><BR>> > ____________________________________________________________________________________<BR>> > Shape Yahoo! in your own image. Join our Network Research Panel today!<BR>> > http://surveylink.yahoo.com/gmrs/yahoo_panel_invite.asp?a=7<BR>> ><BR>> ><BR>> ><BR>> > _______________________________________________<BR>> > Papervision3D mailing list<BR>> > Papervision3D@osflash.org<BR>> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org<BR>> ><BR>> ><BR>> > ------------------------------<BR>> > Ne gardez plus qu'une seule adresse mail ! Copiez vos mails<http://www.trueswitch.com/yahoo-fr/>vers Yahoo! Mail<BR>> ><BR>> > _______________________________________________<BR>> > Papervision3D mailing list<BR>> > Papervision3D@osflash.org<BR>> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org<BR>> ><BR>> ><BR>> <BR>> <BR>> -- <BR>> [ JPG ]<BR>> -------------- next part --------------<BR>> An HTML attachment was scrubbed...<BR>> URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070831/6fded63c/attachment.html <BR>> <BR>> ------------------------------<BR>> <BR>> _______________________________________________<BR>> Papervision3D mailing list<BR>> Papervision3D@osflash.org<BR>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org<BR>> <BR>> <BR>> End of Papervision3D Digest, Vol 11, Issue 222<BR>> **********************************************<BR><BR><br /><hr />Windows Live Hotmail: het beste anti-spam mailprogramma. <a href='http://get.live.com/mail/features' target='_new'>Neem nu een gratis account!</a></body>
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