DJ Pooh!<br><br>he must have a hard time explaining that when being introduced...<br><br>Rob<br><br><div class="gmail_quote">On Nov 28, 2007 4:03 PM, George Profenza &lt;<a href="mailto:orgicus@gmail.com">orgicus@gmail.com
</a>&gt; wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">a bit of fun :)<br>spreaking of cubes<br><a href="http://newteevee.com/2007/11/26/ice-cube-straight-outta-redmond/" target="_blank">
http://newteevee.com/2007/11/26/ice-cube-straight-outta-redmond/</a><br><br><div class="gmail_quote">On Nov 28, 2007 3:50 PM,  &lt;
<a href="mailto:papervision3d-request@osflash.org" target="_blank">papervision3d-request@osflash.org</a>&gt; wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">

Send Papervision3D mailing list submissions to<br> &nbsp; &nbsp; &nbsp; &nbsp;<a href="mailto:papervision3d@osflash.org" target="_blank">papervision3d@osflash.org</a><br><br>To subscribe or unsubscribe via the World Wide Web, visit<br> &nbsp; &nbsp; &nbsp; &nbsp;
<a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org" target="_blank">
http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br>or, via email, send a message with subject or body &#39;help&#39; to<br> &nbsp; &nbsp; &nbsp; &nbsp;<a href="mailto:papervision3d-request@osflash.org" target="_blank">papervision3d-request@osflash.org
</a><br><br>You can reach the person managing the list at<br> &nbsp; &nbsp; &nbsp; &nbsp;<a href="mailto:papervision3d-owner@osflash.org" target="_blank">papervision3d-owner@osflash.org</a><br><br>When replying, please edit your Subject line so it is more specific
<br>than &quot;Re: Contents of Papervision3D digest...&quot;<br><br><br>Today&#39;s Topics:<br><br> &nbsp; 1. Re: Performance check and optimsation tips please (Trevor Burton)<br> &nbsp; 2. Re: Error to build a Cube (Trevor Burton)
<br> &nbsp; 3. Re: Error to build a Cube (Trevor Burton)<br> &nbsp; 4. phunky and mesh3D - custom objects problems (xero)<br><br><br>----------------------------------------------------------------------<br><br>Message: 1<br>Date: Wed, 28 Nov 2007 15:07:44 +0000
<br>From: &quot;Trevor Burton&quot; &lt;<a href="mailto:worldofpaper@googlemail.com" target="_blank">worldofpaper@googlemail.com</a>&gt;<br>Subject: Re: [Papervision3D] Performance check and optimsation tips<br> &nbsp; &nbsp; &nbsp; &nbsp;please
<br>To: <a href="mailto:papervision3d@osflash.org" target="_blank">
papervision3d@osflash.org</a><br>Message-ID:<br> &nbsp; &nbsp; &nbsp; &nbsp;&lt;<a href="mailto:bc985a00711280707r27e08831w99f3d74f42144dd9@mail.gmail.com" target="_blank">bc985a00711280707r27e08831w99f3d74f42144dd9@mail.gmail.com</a>&gt;<br>
Content-Type: text/plain; charset=&quot;iso-8859-1&quot;
<br><br>just took a quick look at the Plane class and i&#39;m wondering if you can<br>easily resize the plane by recalling the buildPlane() method - if you<br>subclass Plane, then create a single method in there that takes a material
<br>as an argument - then you *might* be able to rebuild your plane to the<br>correct size by doing:<br><br>public function resizeWithNewMaterial( material:MaterialObject3D ):void<br>{<br> &nbsp; &nbsp;this.material = material;<br>

<br> &nbsp; &nbsp;var scale :Number = DEFAULT_SCALE;<br><br> &nbsp; &nbsp;width &nbsp;= material.bitmap.width &nbsp;* scale;<br> &nbsp; &nbsp;height = material.bitmap.height * scale;<br><br> &nbsp; &nbsp;buildPlane( width, height );<br>}<br><br>which is just taken from Plane&#39;s constructor - i haven&#39;t tested it (haven&#39;t
<br>got time, i&#39;m afraid) - but might work, and if not, should be a reasonable<br>starting point if your other options don&#39;t pan out<br><br>good luck!<br><br>T<br>On Nov 28, 2007 2:42 PM, gareth evans &lt;<a href="mailto:gareth@designerterritories.com" target="_blank">

gareth@designerterritories.com</a>&gt;<br>wrote:<br><br>&gt; Hi Trevor (and List)<br>&gt;<br>&gt; Too be honest I&#39;ve not counted, it&#39;s more the fact that after each plane<br>&gt; is created the memory consumption is up by about 80 - 100k and I&#39;ve got a
<br>&gt; new plane being created every 20 seconds (although this is also dynamic and<br>&gt; could change). So although it&#39;s not a lot 300k a minute for a project that<br>&gt; could be left to run all day is inevitably going to slow down.
<br>&gt;<br>&gt; Really I have to go back and create one plane at 100 x 100 pixels and<br>&gt; resize it to scaleY and scaleX.<br>&gt;<br>&gt; I like the idea of extending the plane class, but I&#39;m not quite there yet
<br>
&gt; in terms of fully understanding pv3d.<br>&gt;<br>&gt; Cheers<br>&gt; Gareth<br>&gt;<br>&gt;<br>&gt;<br>&gt; On 28/11/2007, Trevor Burton &lt;<a href="mailto:worldofpaper@googlemail.com" target="_blank">worldofpaper@googlemail.com
</a>
&gt; wrote:<br>&gt; &gt;<br>&gt; &gt; How many planes are you creating before performance is visibly affected?<br>&gt; &gt; I&#39;m working on an application that uses a pretty large amount and has no<br>&gt; &gt; significant memory issues (apart from just being plain massive) so i&#39;m just
<br>&gt; &gt; wondering if it&#39;s definately the Plane that&#39;s giving you the problems....<br>&gt; &gt;<br>&gt; &gt; the other option would be to hack the Plane class, or, if you want to<br>&gt; &gt; keep it OOP and manageable, extend the Plane class to implement a resize()
<br>&gt; &gt; method, which would allow you to resize the plane to fit the new image it&#39;s<br>&gt; &gt; going to accept. you run through the vertices in its geometry and adjust<br>&gt; &gt; their positions. It would be a nice addition to Plane to be able to do that
<br>&gt; &gt; anyway as it has been mentioned before on the list...<br>&gt; &gt;<br>&gt; &gt; T<br>&gt; &gt;<br>&gt; &gt; &nbsp;On Nov 28, 2007 11:43 AM, gareth evans &lt;<a href="mailto:gareth@designerterritories.com" target="_blank">
gareth@designerterritories.com
</a>&gt; wrote:<br>&gt; &gt;<br>&gt; &gt; &gt;<br>&gt; &gt; &gt; Hi<br>&gt; &gt; &gt;<br>&gt; &gt; &gt; Thanks for the response, I originally tried to removeChild(plane); but<br>&gt; &gt; &gt; that<br>&gt; &gt; &gt; didn&#39;t do anything either.
<br>&gt; &gt; &gt;<br>&gt; &gt; &gt; I also tried having just one plane, but as the images could be any<br>&gt; &gt; &gt; size it<br>&gt; &gt; &gt; buggers it up too as you can&#39;t dynamically change the width and height
<br>&gt; &gt; &gt; of a<br>&gt; &gt; &gt; set plane with plane.width = foo as you only get access to scaleY and<br>&gt; &gt; &gt; by<br>&gt; &gt; &gt; this time my brain was leaking out of my ear as to figure out how to<br>

&gt; &gt; &gt; use<br>&gt; &gt; &gt; this.<br>&gt; &gt; &gt;<br>&gt; &gt; &gt; I&#39;ve already got a class that figures out the proportionally reduction<br>&gt; &gt; &gt; needed to fit the image within a defined ideal height or width
<br>&gt; &gt; &gt; depending on<br>&gt; &gt; &gt; the orientation of the image, perhaps I could re-look at that.<br>&gt; &gt; &gt;<br>&gt; &gt; &gt; I&#39;ll take answer number 2 and get back to you.<br>&gt; &gt; &gt;<br>

&gt; &gt; &gt; For my own sanity though, I&#39;d love to know how to get rid of the<br>&gt; &gt; &gt; buggers as<br>&gt; &gt; &gt; this project is an on going thing, and as it&#39;s going to be left on for<br>&gt; &gt; &gt; hours
<br>&gt; &gt; &gt; at a time, a 300k per minute memory leak is going to kill it dead<br>&gt; &gt; &gt; sooner or<br>&gt; &gt; &gt; later.<br>&gt; &gt; &gt;<br>&gt; &gt; &gt; Cheers<br>&gt; &gt; &gt; Gareth<br>&gt; &gt; &gt;
<br>&gt; &gt; &gt;<br>&gt; &gt; &gt; paperworld wrote:<br>&gt; &gt; &gt; &gt;<br>&gt; &gt; &gt; &gt; only have time for a brief thought but two suggestions occur:<br>&gt; &gt; &gt; &gt;<br>&gt; &gt; &gt; &gt; 1 - removing by reference. Instead of removeChildByName() could you
<br>&gt; &gt; &gt; hold a<br>&gt; &gt; &gt; &gt; reference to the plane and pass it to removeChild() directly? Does<br>&gt; &gt; &gt; that<br>&gt; &gt; &gt; &gt; make<br>&gt; &gt; &gt; &gt; a difference?<br>&gt; &gt; &gt; &gt;
<br>&gt; &gt; &gt; &gt; 2 - reuse the planes... how many planes do you actually have to use?<br>&gt; &gt; &gt; In<br>&gt; &gt; &gt; &gt; the<br>&gt; &gt; &gt; &gt; link there seems to only be one plane on screen at any time (but
<br>&gt; &gt; &gt; could be<br>&gt; &gt; &gt; &gt; missing it due to wrong size screen) even so, you could get away<br>&gt; &gt; &gt; with<br>&gt; &gt; &gt; &gt; using<br>&gt; &gt; &gt; &gt; 2 and just changing the materials on them, rather than creating a
<br>&gt; &gt; &gt; new<br>&gt; &gt; &gt; &gt; plane<br>&gt; &gt; &gt; &gt; for every image...<br>&gt; &gt; &gt; &gt;<br>&gt; &gt; &gt; &gt; T<br>&gt; &gt; &gt; &gt;<br>&gt; &gt; &gt;<br>&gt; &gt; &gt; --<br>&gt; &gt; &gt; View this message in context: 
<a href="http://www.nabble.com/Performance-check-and-optimsation-tips-please-tf4887795.html#a13990653" target="_blank">http://www.nabble.com/Performance-check-and-optimsation-tips-please-tf4887795.html#a13990653</a><br>&gt; &gt; &gt;
<br>&gt; &gt; &gt; &nbsp;Sent from the Papervision3D mailing list archive at <a href="http://Nabble.com" target="_blank">Nabble.com</a>&lt;<a href="http://nabble.com/" target="_blank">http://nabble.com/</a>&gt;<br>&gt; &gt; &gt; .
<br>&gt; &gt; &gt;<br>&gt; &gt; &gt;<br>&gt; &gt; &gt; _______________________________________________<br>&gt; &gt; &gt; Papervision3D mailing list<br>&gt; &gt; &gt; <a href="mailto:Papervision3D@osflash.org" target="_blank">
Papervision3D@osflash.org
</a><br>&gt; &gt; &gt; <a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org" target="_blank">http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br>&gt; &gt; &gt;<br>&gt; &gt;<br>&gt; &gt;
<br>
&gt; &gt;<br>&gt; &gt; --<br>&gt; &gt; Trevor Burton<br>&gt; &gt; <a href="http://www.paperworld3d.com" target="_blank">http://www.paperworld3d.com</a><br>&gt; &gt;<br>&gt; &gt; _______________________________________________
<br>&gt; &gt; Papervision3D mailing list<br>&gt; &gt; <a href="mailto:Papervision3D@osflash.org" target="_blank">Papervision3D@osflash.org</a><br>&gt; &gt; <a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org" target="_blank">

http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br>&gt; &gt;<br>&gt; &gt;<br>&gt;<br>&gt;<br>&gt; --<br>&gt;<br>&gt; Gareth Evans<br>&gt; Designer Territories<br>&gt;<br>&gt; 5 Parade Chambers<br>&gt; North Lane, Headingly
<br>&gt; Leeds LS6 3HW<br>&gt; 07515 398 396<br>&gt; 0113 28 999 06<br>&gt;<br>&gt; <a href="http://www.designerterritories.com" target="_blank">www.designerterritories.com</a><br>&gt; _______________________________________________
<br>&gt; Papervision3D mailing list<br>&gt; <a href="mailto:Papervision3D@osflash.org" target="_blank">Papervision3D@osflash.org</a><br>&gt; <a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org" target="_blank">
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
</a><br>&gt;<br>&gt;<br><br><br>--<br>Trevor Burton<br><a href="http://www.paperworld3d.com" target="_blank">http://www.paperworld3d.com</a><br>-------------- next part --------------<br>An HTML attachment was scrubbed...
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</a><br><br>------------------------------<br><br>Message: 2<br>Date: Wed, 28 Nov 2007 15:27:47 +0000<br>From: &quot;Trevor Burton&quot; &lt;<a href="mailto:worldofpaper@googlemail.com" target="_blank">worldofpaper@googlemail.com
</a>&gt;
<br>Subject: Re: [Papervision3D] Error to build a Cube<br>To: <a href="mailto:jgvitorino@gmail.com" target="_blank">jgvitorino@gmail.com</a>, <a href="mailto:papervision3d@osflash.org" target="_blank">papervision3d@osflash.org
</a><br>Message-ID:<br> &nbsp; &nbsp; &nbsp; &nbsp;&lt;
<a href="mailto:bc985a00711280727p274c7443k6e431858d5d37c22@mail.gmail.com" target="_blank">bc985a00711280727p274c7443k6e431858d5d37c22@mail.gmail.com</a>&gt;<br>Content-Type: text/plain; charset=&quot;iso-8859-1&quot;<br>
<br>How are you compiling this? I just copied your class into a file, used it as
<br>the Document class in a CS3 .fla and it ran... it didn&#39;t show anything but<br>there were no errors reported as you seem to be getting.<br><br>T<br><br>On Nov 28, 2007 3:06 PM, Junio Gon?alves Vitorino &lt;<a href="mailto:jgvitorino@gmail.com" target="_blank">

jgvitorino@gmail.com</a>&gt;<br>wrote:<br><br>&gt; Hey, nobody can help me? I can&#39;t see where i&#39;m erring.<br>&gt;<br>&gt; --<br>&gt; Junio Vitorino<br>&gt; mail: <a href="mailto:jgvitorino@gmail.com" target="_blank">
jgvitorino@gmail.com
</a><br>&gt; website: <a href="http://www.juniovitorino.com" target="_blank">http://www.juniovitorino.com</a><br>&gt; msn: <a href="mailto:junio531@hotmail.com" target="_blank">junio531@hotmail.com</a><br>&gt; skype me: juniovitorino
<br>
&gt; _______________________________________________<br>&gt; Papervision3D mailing list<br>&gt; <a href="mailto:Papervision3D@osflash.org" target="_blank">Papervision3D@osflash.org</a><br>&gt; <a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org" target="_blank">

http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br>&gt;<br>&gt;<br><br><br>--<br>Trevor Burton<br><a href="http://www.paperworld3d.com" target="_blank">http://www.paperworld3d.com</a><br>-------------- next part --------------
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</a><br><br>------------------------------<br><br>Message: 3<br>Date: Wed, 28 Nov 2007 15:30:09 +0000<br>From: &quot;Trevor Burton&quot; &lt;<a href="mailto:worldofpaper@googlemail.com" target="_blank">worldofpaper@googlemail.com
</a>&gt;
<br>Subject: Re: [Papervision3D] Error to build a Cube<br>To: <a href="mailto:jgvitorino@gmail.com" target="_blank">jgvitorino@gmail.com</a>, <a href="mailto:papervision3d@osflash.org" target="_blank">papervision3d@osflash.org
</a><br>Message-ID:<br> &nbsp; &nbsp; &nbsp; &nbsp;&lt;
<a href="mailto:bc985a00711280730q29589b1bsf1f963efed192707@mail.gmail.com" target="_blank">bc985a00711280730q29589b1bsf1f963efed192707@mail.gmail.com</a>&gt;<br>Content-Type: text/plain; charset=&quot;iso-8859-1&quot;<br>
<br>sorry, was saving the .fla in the wrong directory. I just ran it again and
<br>it works fine!<br><br>are you definately importing the papervision classes.<br><br>On Nov 28, 2007 3:27 PM, Trevor Burton &lt;<a href="mailto:worldofpaper@googlemail.com" target="_blank">worldofpaper@googlemail.com</a>
&gt; wrote:<br>
<br>&gt; How are you compiling this? I just copied your class into a file, used it<br>&gt; as the Document class in a CS3 .fla and it ran... it didn&#39;t show anything<br>&gt; but there were no errors reported as you seem to be getting.
<br>&gt;<br>&gt; T<br>&gt;<br>&gt; &nbsp; On Nov 28, 2007 3:06 PM, Junio Gon?alves Vitorino &lt;<a href="mailto:jgvitorino@gmail.com" target="_blank">jgvitorino@gmail.com</a>&gt;<br>&gt; wrote:<br>&gt;<br>&gt; &gt; &nbsp;Hey, nobody can help me? I can&#39;t see where i&#39;m erring.
<br>&gt; &gt;<br>&gt; &gt; --<br>&gt; &gt; Junio Vitorino<br>&gt; &gt; mail: <a href="mailto:jgvitorino@gmail.com" target="_blank">jgvitorino@gmail.com</a><br>&gt; &gt; website: <a href="http://www.juniovitorino.com" target="_blank">
http://www.juniovitorino.com
</a><br>&gt; &gt; msn: <a href="mailto:junio531@hotmail.com" target="_blank">junio531@hotmail.com</a><br>&gt; &gt; skype me: juniovitorino<br>&gt; &gt; _______________________________________________<br>&gt; &gt; Papervision3D mailing list
<br>&gt; &gt; <a href="mailto:Papervision3D@osflash.org" target="_blank">Papervision3D@osflash.org</a><br>&gt; &gt; <a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org" target="_blank">http://osflash.org/mailman/listinfo/papervision3d_osflash.org
</a><br>&gt; &gt;<br>&gt; &gt;<br>&gt;<br>&gt;<br>&gt; --<br>&gt; Trevor Burton<br>&gt; <a href="http://www.paperworld3d.com" target="_blank">http://www.paperworld3d.com</a><br><br><br><br><br>--<br>Trevor Burton<br><a href="http://www.paperworld3d.com" target="_blank">

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http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20071128/6751ddcb/attachment-0001.html</a><br><br>------------------------------<br><br>Message: 4<br>Date: Wed, 28 Nov 2007 10:49:55 -0500<br>From: xero &lt;
<a href="mailto:xero.nu@gmail.com" target="_blank">xero.nu@gmail.com</a>&gt;<br>Subject: [Papervision3D] phunky and mesh3D - custom objects problems<br>To: <a href="mailto:papervision3d@osflash.org" target="_blank">papervision3d@osflash.org
</a><br>Message-ID:
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<br>hello list.<br><br>im still using the as3 geom class exporter for 3DSM.<br><a href="http://seraf.mediabox.fr/showcase/as3-geom-class-exporter-for-3ds-max-english/" target="_blank">http://seraf.mediabox.fr/showcase/as3-geom-class-exporter-for-3ds-max-english/
</a><br><br>so far, it has worked great. and meet all my needs.<br><br>lately i&#39;ve been working with phunky more and more<br>and my as3 geom classes do not work.<br><br>the error i get is in the actual class declaration
<br><br>public class Planet extends Mesh3D {<br><br>the error is that the base class Mesh3D cant be found.<br><br>is mesh3D depreciated in phunky? (i dont see its class)<br>what do i need to extend to get my files working again?
<br><br>i attached a simple sphere object i made ( w/ correct<br>UI mapping points ) so you can see what im talking about.<br><br>any help is greatly appreciated! thanx alot!<br>____ &nbsp;___<br>\ &nbsp; \/ &nbsp;/___________ &nbsp;____<br>

.\ &nbsp; &nbsp; // __ \_ &nbsp;__ \/ &nbsp;_ \<br>./ &nbsp; &nbsp; \ &nbsp;___/| &nbsp;| \( &nbsp;&lt;_&gt; )<br>/___/\ &nbsp;\___ &nbsp;&gt;__|---\____/<br>| &nbsp; &nbsp; \_/ &nbsp; \/ &nbsp; &nbsp; &nbsp; &nbsp;|<br>| xero harrison &nbsp; &nbsp; &nbsp; |<br>| <a href="mailto:x@xero.nu" target="_blank">x@xero.nu</a> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |
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http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br><br><br>End of Papervision3D Digest, Vol 14, Issue 216<br>**********************************************<br></blockquote></div><br>
<br>_______________________________________________<br>Papervision3D mailing list<br><a href="mailto:Papervision3D@osflash.org">Papervision3D@osflash.org</a><br><a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org" target="_blank">
http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br><br></blockquote></div><br><br clear="all"><br>-- <br>Rob Bateman<br>Flash Development &amp; Consultancy<br><br>Work: 0207 4823328<br>Mobile: 07714 329 073
<br><br><a href="mailto:rob.bateman@gmail.com">rob.bateman@gmail.com</a>