when you create your materials to pass to the DAE object in the materialsList, just set precise = true at that moment and you should be fine<br><br><div class="gmail_quote">On Dec 5, 2007 4:04 PM, Lunneberg Paul <<a href="mailto:LunnebergPaulA@johndeere.com">
LunnebergPaulA@johndeere.com</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div>
<div dir="ltr" align="left"><span><font color="#0000ff" face="Arial" size="2">is there a way to do that for all objects loaded in a
collada file easily? or will i need to cycle through all the objects and
do it individually?</font></span></div><br>
<div dir="ltr" align="left" lang="en-us">
<hr>
<font face="Tahoma" size="2"><b>From:</b> <a href="mailto:papervision3d-bounces@osflash.org" target="_blank">papervision3d-bounces@osflash.org</a>
[mailto:<a href="mailto:papervision3d-bounces@osflash.org" target="_blank">papervision3d-bounces@osflash.org</a>] <b>On Behalf Of </b>John
Grden<br><b>Sent:</b> Wednesday, December 05, 2007 3:46 PM<br><b>To:</b>
<a href="mailto:papervision3d@osflash.org" target="_blank">papervision3d@osflash.org</a><br><b>Subject:</b> Re: [Papervision3D] 2.0alpha DAE
bitmap material question<br></font><br></div><div><div></div><div class="Wj3C7c">
<div></div>on your material, try:<br><br>myMaterial.precise = true;<br><br>if
you don't want to have it do precision for you, you can always add more segments
(triangles) to your cube. That's why it's distorting the image <br><br>
<div class="gmail_quote">On Dec 5, 2007 3:37 PM, Lunneberg Paul <<a href="mailto:LunnebergPaulA@johndeere.com" target="_blank">LunnebergPaulA@johndeere.com</a>>
wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div link="blue" vlink="blue" lang="FR-CA">
<div><span><font color="#0000ff" face="Arial" size="2">Hey
there,</font></span></div>
<div><span><font color="#0000ff" face="Arial" size="2">I'm trying my hands at the
new 2.0 alpha and have my file loading a DAE file exported from blender with
materials properly. My question revolves around the material
settings. My test file is a simple cube with numbers on each side from a
bitmap. When rotating the cube the texture is distorted on the sides of
the cube. </font></span></div>
<div><span><font color="#0000ff" face="Arial" size="2"><a href="http://www.pablosbrain.com/flash/flash3d/pv3d2/defaultflash93d.html" target="_blank">http://www.pablosbrain.com/flash/flash3d/pv3d2/defaultflash93d.html</a>
</font></span></div>
<div><span><font color="#0000ff" face="Arial" size="2">The version posted there has
the cube scaled sorta small.. its more apparent when the objects are scaled up
more.</font></span></div>
<div><span><font color="#0000ff" face="Arial" size="2">Is there anything I can do to
fix this or change how it maps materials when loading a DAE
file?</font></span></div>
<div><span><font color="#0000ff" face="Arial" size="2">Thanks in
advance,</font></span></div>
<div><span><font color="#0000ff" face="Arial" size="2">paul
lunneberg</font></span></div></div><br>_______________________________________________<br>Papervision3D
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</a><br><br></blockquote></div><br><br clear="all"><br>-- <br>[ JPG ] </div></div></div>
<br>_______________________________________________<br>Papervision3D mailing list<br><a href="mailto:Papervision3D@osflash.org">Papervision3D@osflash.org</a><br><a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org" target="_blank">
http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br><br></blockquote></div><br><br clear="all"><br>-- <br>[ JPG ]