this is true, but it is obviously very limiting to just have a switch that turns the 'repeat' attribute to true in beginbitmapfill.<br><br>to get a tiled effect on a primitive in pv3d, you will have to adjust the uvs manually (hack) when the verticies are created. away3d are currently building a transform layer to materials that allows you to specify how the texture repeats over a surface.
<br><br>Rob<br><br><div class="gmail_quote">On Dec 22, 2007 3:58 PM, Tim Knip <<a href="mailto:tim.knip@gmail.com">tim.knip@gmail.com</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Repeating textures *are* possible in PV3D.<br><br>Simply set the 'tiled' property of a material to true...<br>=> material.tiled = true;<br><br>NOTE: this implies that your object's texture-coordinates match.
<br>for example: a simple Plane has UV's in range 0 to 1. To 'tile' the<br>texture 2 times the UV's should be in range 0 to 2...<br><br>Tim<br><br>2007/12/22, Gordon Leland Hempton <<a href="mailto:ghempton@cs.washington.edu">
ghempton@cs.washington.edu</a>>:<br><div><div></div><div class="Wj3C7c">> Is Away3D a branch of papervision? I haven't heard much about it before.<br>><br>> Thanks,<br>> Gordon<br>><br>><br>> On Dec 21, 2007 6:08 PM, Rob Bateman <
<a href="mailto:rob.bateman@gmail.com">rob.bateman@gmail.com</a> > wrote:<br>> > Hey Gordon<br>> ><br>> > we are currently looking into implementing repeating textures in Away3d.<br>> you can see some examples of our research by going to check out
<a href="http://away3d.com" target="_blank">away3d.com</a><br>> ><br>> > any source releases containing repeating textures functionality will be<br>> announced on our mailing list - linked to on our site. Announcing such
<br>> things here would most likely annoy some people...<br>> ><br>> > atb<br>> ><br>> ><br>> > Rob<br>> ><br>> ><br>> ><br>> ><br>> ><br>> ><br>> >
<br>> > On Dec 21, 2007 3:01 AM, Gordon Leland Hempton <<a href="mailto:ghempton@cs.washington.edu">ghempton@cs.washington.edu</a><br>> > wrote:<br>> ><br>> > ><br>> > ><br>> > >
<br>> > > Are repeating textures supported in papervision? This would be extremely<br>> useful to have.<br>> > ><br>> > > Thanks,<br>> > > Gordon<br>> > ><br>> > > _______________________________________________
<br>> > > Papervision3D mailing list<br>> > > <a href="mailto:Papervision3D@osflash.org">Papervision3D@osflash.org</a><br>> > ><br>> <a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org" target="_blank">
http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br>> > ><br>> > ><br>> ><br>> ><br>> ><br>> > --<br>> > Rob Bateman<br>> > Flash Development & Consultancy
<br>> ><br>> > <a href="mailto:rob.bateman@gmail.com">rob.bateman@gmail.com</a><br>> > <a href="http://www.infiniteturtles.co.uk" target="_blank">www.infiniteturtles.co.uk</a><br>> > <a href="http://www.away3d.com" target="_blank">
www.away3d.com</a><br>> > _______________________________________________<br>> > Papervision3D mailing list<br>> > <a href="mailto:Papervision3D@osflash.org">Papervision3D@osflash.org</a><br>> ><br>
> <a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org" target="_blank">http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br>> ><br>> ><br>><br>><br>> _______________________________________________
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</a><br>><br>><br><br>_______________________________________________<br>Papervision3D mailing list<br><a href="mailto:Papervision3D@osflash.org">Papervision3D@osflash.org</a><br><a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org" target="_blank">
http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br></div></div></blockquote></div><br><br clear="all"><br>-- <br>Rob Bateman<br>Flash Development & Consultancy<br><br><a href="mailto:rob.bateman@gmail.com">
rob.bateman@gmail.com</a><br><a href="http://www.infiniteturtles.co.uk">www.infiniteturtles.co.uk</a><br><a href="http://www.away3d.com">www.away3d.com</a>