Hey brisque<br><br>i can give you a solution for this, but i'm afraid some of my answers here are beginning to annoy other on the list.<br><br>If you could email me off list, i would be happy to send you a solution to the problems you describe.
<br><br>atb<br><br>Rob<br><br><br><div class="gmail_quote">On Dec 22, 2007 5:05 AM, brisque <<a href="mailto:unholylamp@gmail.com">unholylamp@gmail.com</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div><div></div><div class="Wj3C7c"><br><br>lets say i generate a maze of intersecting, vertically "standing" planes,<br>sort of like paper-thin walls.. pretend it looks like this from above:<br><br> __________<br>
|___|___|__|<br>|___|___|__|<br><br><br>with all the planes intersecting each other at 90 degree angles<br><br>when i view the scene and move the camera around, the planes all glitch like<br>crazy, like you can see through certain parts of some planes, etc.. they
<br>dont appear solid all the time... and yes, they're all set to doubleSided,<br>that's not the issue, when you move around it actually looks like chunks<br>inside of each plane magically disappear.<br><br>fyi: each plane is only 1 segment X 1 segment (4 vertices total) and i cant
<br>make them any higher, because im manually positioning the corners/vertices<br>after each plane is generated.<br><br>is this just a bug in general with Papervisions renderering?? or is there<br>something else i can do to fix this?
<br>--<br>View this message in context: <a href="http://www.nabble.com/planes-look-very-glitchy-and-messy-...-any-advice--tp14466349p14466349.html" target="_blank">http://www.nabble.com/planes-look-very-glitchy-and-messy-...-any-advice--tp14466349p14466349.html
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<br><br clear="all"><br>-- <br>Rob Bateman<br>Flash Development & Consultancy<br><br><a href="mailto:rob.bateman@gmail.com">rob.bateman@gmail.com</a><br><a href="http://www.infiniteturtles.co.uk">www.infiniteturtles.co.uk
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