<table cellspacing="0" cellpadding="0" border="0" ><tr><td valign="top" style="font: inherit;">wow masn taht´s what i ve been waiting for all past month!!! wonderfull amazing and lovely<br><br>tahnx to all the developers!<br><br>pablow<br><br>--- El <b>mar 9-sep-08, Brad Roodt <i><brad@rustpunk.co.za></i></b> escribió:<br><blockquote style="border-left: 2px solid rgb(16, 16, 255); margin-left: 5px; padding-left: 5px;">De: Brad Roodt <brad@rustpunk.co.za><br>Asunto: Re: [Papervision3D] Animated blender models in pv3d!<br>Para: papervision3d@osflash.org<br>Fecha: martes, 9 de septiembre de 2008, 5:24 am<br><br><pre>The extra step is actually helpful in that it strips all unneccesary <br>data in dae file so the resulting x3c document (which is also xml), will <br>be somewhat smaller than the original dae file. I agree with you that it <br>would be frikkin wonderful to be able to work with animated blender <br>models with the dae class
too.<br><br>Dmitri Sviridov, the man behind cast3d, has also been fixing a lot of <br>bugs in the blender collada exporter, and while I haven't had a chance <br>to the following yet, it would be interesting to see how nicely the new <br>collada files, exported from this updated python script, play with the <br>dae class. Dmitri also tells me that he has been in contact with the <br>blender core dev team and that there are plans to fix other bugs in the <br>the collada exporter, but these are only likely after november.<br><br>brad.<br><br><br>ronaldlee wrote:<br>> I will for sure check it out. One thing I want to find out is why we need<br>an<br>> extra layer to convert blender model file to Cast3D model file.. anyway is<br>> great to know that it is possible to use Blender for animated model. But I<br>> still hope that someone will pick up the development of Collada export<br>> script for Blender and make exporting animation
work.<br>><br>> Ronald.<br>><br>><br>> Brad Roodt wrote:<br>> <br>>> Blender users on the list may be interested to know that the latest <br>>> revision of cast3d enables you to import animated and skinned models <br>>> into PV3D, and it works great with Blender. Cast3d also imports camera<br><br>>> data and has comprehensive timeline controls <br>>> -start/stop/pause/resume/prev/next as well as various looping options <br>>> inlcuding forward/backward and swing.<br>>><br>>> Short post:<br>>> http://www.rustpunk.co.za/blog/<br>>><br>>> Brad.<br>>><br>>><br>>><br>>> _______________________________________________<br>>> Papervision3D mailing list<br>>> Papervision3D@osflash.org<br>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org<br>>><br>>><br>>> <br>><br>>
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