<html><body bgcolor="#FFFFFF"><div>Thanks for noticing that! However, it doesn't work even after I fix that... I still get that same error...<br></div><div><br>On Jan 7, 2009, at 5:50 PM, "Justine Walsh" <<a href="mailto:justine.walsh@gmail.com">justine.walsh@gmail.com</a>> wrote:<br><br></div><div></div><blockquote type="cite"><div>
<div class="Section1">
<p class="MsoNormal">addEvenListener(Event.ENTER_FRAME, loop);<br>
<span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1F497D"> Left
the “t” out of event. I’m so new to it all too...Good Luck.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D">JW<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D"><o:p> </o:p></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";
color:#1F497D"><o:p> </o:p></span></p>
<div style="border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0cm 0cm 0cm">
<p class="MsoNormal"><b><span lang="EN-US" style="font-size:10.0pt;font-family:
"Tahoma","sans-serif"">From:</span></b><span lang="EN-US" style="font-size:10.0pt;
font-family:"Tahoma","sans-serif""> <a href="mailto:papervision3d-bounces@osflash.org">papervision3d-bounces@osflash.org</a>
[<a href="mailto:papervision3d-bounces@osflash.org">mailto:papervision3d-bounces@osflash.org</a>] <b>On Behalf Of </b>Tyler Jones<br>
<b>Sent:</b> Thursday, 8 January 2009 9:57 AM<br>
<b>To:</b> <a href="mailto:papervision3d@osflash.org"><a href="mailto:papervision3d@osflash.org">papervision3d@osflash.org</a></a><br>
<b>Subject:</b> [Papervision3D] TriangleMaterial.as 1020 error<o:p></o:p></span></p>
</div>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Hi, I'm trying to do anything at all in papervision and no
matter what I try I get this same error. It says,
"TriangleMaterial.as, Line 24 1020:Method marked override must override
another method". The specific thing I'm trying to do right now is
just follow the gotoandlearn tutorial for creating an interactive cube in
papervision 2.0. I've downloaded the zip file called:
Papervision3D_rev851.zip so those are the papervision classes I'm working
from. I've never used papervision before so there couldn't be coflict
with older versions of the classes. Here is the code that I'm using, if
anyone could please help me out by showing me why I get this error
everytime... I'm not even doing any OOP right now, I'm just writing my
code of frame 1 of the timeline because I just wanna get it working. Here
is the code:<br>
<br>
import org.papervision3d.scenes.*;<br>
import org.papervision3d.cameras.*;<br>
import org.papervision3d.objects.*;<br>
import org.papervision3d.objects.special.*;<br>
import org.papervision3d.objects.primitives.*;<br>
import org.papervision3d.materials.*;<br>
import org.papervision3d.materials.special.*;<br>
import org.papervision3d.materials.shaders.*;<br>
import org.papervision3d.materials.utils.*;<br>
import org.papervision3d.lights.*;<br>
import org.papervision3d.render.*;<br>
import org.papervision3d.view.*;<br>
import org.papervision3d.events.*;<br>
import org.papervision3d.core.utils.*;<br>
import org.papervision3d.core.utils.virtualmouse.VirtualMouse;<br>
<br>
var viewport:Viewport3D = new Viewport3D(0, 0, true, true);<br>
addChild(viewport);<br>
viewport.buttonMode = true;<br>
<br>
var renderer:BasicRenderEngine = new BasicRenderEngine();<br>
<br>
var scene:Scene3D = new Scene3D();<br>
<br>
var camera:Camera3D = new Camera3D();<br>
camera.zoom = 11;<br>
camera.focus = 100;<br>
<br>
var mm:MovieMaterial = new MovieMaterial(cubeFace);<br>
mm.interactive = true;<br>
mm.animated = true;<br>
mm.smooth = true;<br>
<br>
var cube:Cube = new Cube(new MaterialsList({front:mm, left:mm, right:mm,
top:mm, bottom:mm, back:mm}), 250, 250, 250, 10, 10, 10);<br>
scene.addChild(cube);<br>
<br>
addEvenListener(Event.ENTER_FRAME, loop);<br>
<br>
function loop(evt:Event):void {<br>
var xDist:Number = mouseX - stage.stageWidth * 0.5;<br>
var yDist:Number = mouseY - stage.stageHeight * 0.5;<br>
cube.rotationY += xDist * 0.05;<br>
cube.rotationX += yDist * 0.05;<br>
renderer.renderScene(scene, camera, viewport);<br>
}<o:p></o:p></p>
</div>
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