Hey Caudwell<br><br>sorry, i missed the first part of the conversation. What is the dirty material edges problem?<br><br>Rob<br><br><br><div class="gmail_quote">On Wed, Jan 7, 2009 at 11:39 AM, Caudwell <span dir="ltr">&lt;<a href="mailto:caudwell@richinterface.co.uk">caudwell@richinterface.co.uk</a>&gt;</span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br>
Following a suggestion from &quot;Makc the Great&quot; I&#39;ve started looking into the<br>
Away 3D source code to see if I can find a solution to the dirty material<br>
edges problem I&#39;ve been struggling with.<br>
<br>
However, after looking through some of the latest Away3D source code, I<br>
can&#39;t find the cool hack in question (maybe I&#39;ve seen it but not recognised<br>
it as that) - can anyone shed any light on it to help me?<br>
<br>
&gt;From Makc:<br>
turning smoothing off should help. away3d has cool hack against this<br>
that does it automatically even with smoothing on, you might want to<br>
back-port that.<br>
<br>
<br>
--<br>
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</blockquote></div><br><br clear="all"><br>-- <br>Rob Bateman<br>Flash Development &amp; Consultancy<br><br><a href="mailto:rob.bateman@gmail.com">rob.bateman@gmail.com</a><br><a href="http://www.infiniteturtles.co.uk">www.infiniteturtles.co.uk</a><br>
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