Hi Anthony,<br><br>I noticed you're a UToronto student, I'm a compsci student (second year) and am using PV3D for a biology thesis, which was meant to be apart of the CSC499 program. If you need help with PV3D don't hesitate to contact me directly @ <a href="mailto:david.dibiase@utoronto.ca">david.dibiase@utoronto.ca</a>. I just started using PV a few months ago, so might be possible to help each other out.<br>
<br>Good to see other UT students interested in PV3D.<br><br>Cheers,<br><br>Dave<br><br><div class="gmail_quote">On Tue, Apr 7, 2009 at 1:44 PM, Anthony Pace <span dir="ltr"><<a href="mailto:anthony.pace@utoronto.ca">anthony.pace@utoronto.ca</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hello George,<br>
<br>
Thanks for your post, I just started reading that book right now too; would you happen to know which pages to look at? I got it through my public library as an online download... drm'd pdf.<br>
<br>
In addition to the books and links given, I am checking out the papervision3D source, an it is kind of helping; yet, again, the order, and the why is what I am looking for; however, since I just started looking into quaternions seriously a day or so ago, I am pretty sure I will figure it out. Math usually comes pretty easily, it is just a matter of having the will and stamina to actually find highly detailed relevant info.<br>
<br>
Any other suggestions? I also love pretty, well put together, presentations/lectures.<br>
**<br>
Thanks,<br>
Anthony<br>
<br>
<br>
George Profenza wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="im">
Hi,<br>
<br>
Andy Zupko's post is great.<br>
Also John Lindquist has some good stuff on <a href="http://pv3d.org" target="_blank">pv3d.org</a> <<a href="http://pv3d.org" target="_blank">http://pv3d.org</a>><br>
<br>
</div><a href="http://pv3d.org/?s=quaternion&submit=GO" target="_blank">http://pv3d.org/?s=quaternion&submit=GO</a> <<a href="http://pv3d.org/?s=quaternion&submit=GO" target="_blank">http://pv3d.org/?s=quaternion&submit=GO</a>><div>
<div></div><div class="h5"><br>
<br>
I recommend the Quaternion Explorer.<br>
<br>
My way of learning is chipping bits and pieces initally...like an overall overview, then get<br>
detailed where I need too...I just realized my math skills are almost non-existent so I started<br>
reading a book I got from the library:<br>
<br>
<a href="http://www.amazon.co.uk/Primer-Graphics-Development-Wordware-Library/dp/1556229119" target="_blank">http://www.amazon.co.uk/Primer-Graphics-Development-Wordware-Library/dp/1556229119</a><br>
<br>
I'm reading on my way to work...so a few pages a day...there is a chapter on quaternions and euler rotations,<br>
but I just got started...just reading about vector dot and cross product. Initially I thought this is going to be hard,<br>
but the book is really nicely explained, funny and it doesn't asume any great math skills beforehand which is great.<br>
<br>
Since I vaguely intuit that quaternion is a fancy math name a vector with 4 components and some math rules to constrain<br>
it...I don't think I can help much right now.<br>
<br>
Good luck and share your findings :)<br>
<br>
<br>
-- <br>
George Profenza,<br>
Student, Adobe Certified Flash Designer & Developer<br>
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