<html><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">Hi Junio,<div><br></div><div>Thanks for your tip. I've tried changing the camera to several positions, so that the angle between the object and camera would change. Unfortunately the same behaviour occurs.</div><div><br></div><div>Paul</div><div><br><div><div>On Apr 18, 2009, at 4:41 PM, Junio Gonçalves Vitorino wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><span class="Apple-style-span" style="white-space: pre-wrap; -webkit-border-horizontal-spacing: 2px; -webkit-border-vertical-spacing: 2px; "><font class="Apple-style-span" face="tahoma, sans-serif"><span class="Apple-style-span" style="font-size: small;">Hi Paul, i'm not very sure for affirm nothing, but analyzing both models (teapot and sphere), i could perceive than in teapot the rotation can be happening of this way, by cause of angle of the camera, i had a similar problem with planes in past, and i fix this changing the camera position, when some planes were in rotation. How told you, maybe your problem could be more complex, but is just a thought than maybe can be useful.</span></font></span><br><div><br></div><div>Cheers.</div><div><br><div class="gmail_quote">On Sat, Apr 18, 2009 at 9:22 AM, Paul Tondeur <span dir="ltr"><<a href="mailto:paul@paultondeur.nl">paul@paultondeur.nl</a>></span> wrote:<br> <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">I'm still wondering if anybody recognizes this problem and if there are workarounds/best practices to get around this.<br> <br> Thanks in advance,<br><font color="#888888"> <br> Paul</font><div><div></div><div class="h5"><br> <br> On Apr 17, 2009, at 1:16 AM, Paul Tondeur wrote:<br> <br> <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"> Hi,<br> <br> As it seems right now, Papervision3D is having difficulties when using an external model with an UV map. While rotating my model around it's Y axis, the reflection map sometimes rotates. Most of the time that happens just a little bit, but at some angles this happens at high speed. To get an idea of this problem I've posted a demo file online: <a href="http://www.paultondeur.com/demos/EnvMapShaderUVProblem/" target="_blank">http://www.paultondeur.com/demos/EnvMapShaderUVProblem/</a><br> The sphere in this example works fine, so I'm pretty sure it has to be something related to the used UV map.<br> <br> So could anybody confirm that using a UV map might lead to this kind of problem? And, is there some advice how to get around this?<br> <br> Thanks,<br> <br> Paul<br> <br> _______________________________________________<br> Papervision3D mailing list<br> <a href="mailto:Papervision3D@osflash.org" target="_blank">Papervision3D@osflash.org</a><br> <a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org" target="_blank">http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br> </blockquote> <br> <br> _______________________________________________<br> Papervision3D mailing list<br> <a href="mailto:Papervision3D@osflash.org" target="_blank">Papervision3D@osflash.org</a><br> <a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org" target="_blank">http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br> </div></div></blockquote></div><br><br clear="all"><br>-- <br><br>Atenciosamente, Cordially<br><br>Junio Vitorino<br><a href="mailto:jgvitorino@gmail.com">jgvitorino@gmail.com</a><br><a href="http://www.lamiscela.net">http://www.lamiscela.net</a><br> <a href="http://www.juniovitorino.com">http://www.juniovitorino.com</a><br> </div> _______________________________________________<br>Papervision3D mailing list<br><a href="mailto:Papervision3D@osflash.org">Papervision3D@osflash.org</a><br>http://osflash.org/mailman/listinfo/papervision3d_osflash.org<br></blockquote></div><br></div></body></html>