<html><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">Regarding the mipmapping (no, the pv3d team does not want to lead you on a 4 hour wild goose chase), but: <div><div><br></div><div>add this line of code to your initialization:</div><div><br></div><div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 11px/normal Monaco; ">BitmapMaterial.AUTO_MIP_MAPPING = <span style="color: rgb(0, 51, 255); ">true</span>;</div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 11px/normal Monaco; "><br></div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 11px/normal Monaco; ">If it helps than great. if not then no loss. Should take < 20 seconds to add/test that. Your textures probably are too large, but its worth trying at least.</div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 11px/normal Monaco; "><br></div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 11px/normal Monaco; ">Regarding below:</div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 11px/normal Monaco; "><br></div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 11px/normal Monaco; ">Tiled helps with a performance bug in the flash player when very small triangles are drawn with smoothing on. Textures can lock up/slow down the CPU on very thin triangles (no i dont have any adobe sanctioned blogs for this issue either :P) - again, worth trying</div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 11px/normal Monaco; "><br></div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 11px/normal Monaco; ">hth</div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 11px/normal Monaco; "><br></div><div style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font: normal normal normal 11px/normal Monaco; "><br></div></div><div><div>On May 9, 2009, at 9:49 PM, Alan Pinstein wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><div><blockquote type="cite">I would also make sure:<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">1) tiled = true for your material<br></blockquote><br>Is this to fix the "seam" bug? Tiled is true for the 2nd and 3rd slice, as done in the example code I found... somewhere. Is that correct?<br><br><blockquote type="cite">2) check your thumbnail code to make sure its not running when it doesn't need to be: use bitmap caching until the mouse is over the area of interacting with that menu, stop all recalcuing of positions and such unless the mouse is near it. (often times pv3d is greatly affected by the 2d stuff left running in a project)<br></blockquote><br>This is a good idea. I will definitely check into that. I believe that the "root" DisplayObject of the "Dock" is set to cache as bitmap, but I will double-check.<br><br>Alan<br><br><blockquote type="cite"><br></blockquote><blockquote type="cite">hth<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">On May 9, 2009, at 9:35 AM, Alan Pinstein wrote:<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><blockquote type="cite"><blockquote type="cite">I believe it's good practice to keep bitmap dimensions to x2 (64,512,etc) - not sure how much performance boost you'll get from that one tweak tho.<br></blockquote></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Why? From everything I've read the point of this is simply to benefit from Flash built-in mipmapping. Outside of that I know of no reason why this matters (yet).<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">If it's just mipmapping, then this can't possibly have an effect at full-screen for my application since none of my textures ever get "shrunk" in the viewport.<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Alan<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">_______________________________________________<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite">Papervision3D mailing list<br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><a href="mailto:Papervision3D@osflash.org">Papervision3D@osflash.org</a><br></blockquote></blockquote><blockquote type="cite"><blockquote type="cite"><a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org">http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br></blockquote></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">_______________________________________________<br></blockquote><blockquote type="cite">Papervision3D mailing list<br></blockquote><blockquote type="cite"><a href="mailto:Papervision3D@osflash.org">Papervision3D@osflash.org</a><br></blockquote><blockquote type="cite"><a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org">http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br></blockquote><br><br>_______________________________________________<br>Papervision3D mailing list<br><a href="mailto:Papervision3D@osflash.org">Papervision3D@osflash.org</a><br>http://osflash.org/mailman/listinfo/papervision3d_osflash.org<br></div></blockquote></div><br></div></body></html>