<html><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">you could also apply a scale matrix to the bitmapData.draw() call, so the scale is preformed on the vectors, not the resultant bitmap.<br><div><div>On Jun 24, 2009, at 11:52 AM, tom rhodes wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite">"<span class="Apple-style-span" style="border-collapse: collapse; ">I really wanted to<br>scale the viewport as if scaling a bitmap"</span><div><span class="Apple-style-span" style="border-collapse: collapse;"><br> </span></div><div><span class="Apple-style-span" style="border-collapse: collapse;">do that then :)&nbsp;</span></div><div><span class="Apple-style-span" style="border-collapse: collapse;"><br></span></div><div><span class="Apple-style-span" style="border-collapse: collapse;">draw the viewport to a bitmap, stop rendering your scene, attach the bitmap to a sprite over the viewport and scale it. you'll need to turn smoothing on or it'll look a bit weird...</span></div> <div><span class="Apple-style-span" style="border-collapse: collapse;"><br></span></div><div><a href="http://www.ch1mp.net">http://www.ch1mp.net</a><br> <br><br><div class="gmail_quote">2009/6/24 lunetta <span dir="ltr">&lt;<a href="mailto:carlos.lunetta@gmail.com">carlos.lunetta@gmail.com</a>&gt;</span><br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"> <br> Hello all<br> <br> I'm working on a project where there's a dramatic (and unnecessary) slow<br> down of content when the geometry gets too big. I know that's normal, but in<br> this case it's unnecessary because I don't really need the "big polygon<br> calculation and texture fill" that makes things slow - I really wanted to<br> scale the viewport as if scaling a bitmap - just recalculate the final<br> pixels, not all the polygons/textures.<br> <br> What's the best method for that? I read sometime ago about rendering to a<br> buffer, and then put the buffer on screen with the right scaling. Would that<br> be the fastest? Any examples?<br> <br> Thanks!<br> --<br> View this message in context: <a href="http://www.nabble.com/best-policy-to-scale-up-PV3D-content-without-slowing-it-down--tp24187353p24187353.html" target="_blank">http://www.nabble.com/best-policy-to-scale-up-PV3D-content-without-slowing-it-down--tp24187353p24187353.html</a><br> Sent from the Papervision3D mailing list archive at Nabble.com.<br> <br> <br> _______________________________________________<br> Papervision3D mailing list<br> <a href="mailto:Papervision3D@osflash.org">Papervision3D@osflash.org</a><br> <a href="http://osflash.org/mailman/listinfo/papervision3d_osflash.org" target="_blank">http://osflash.org/mailman/listinfo/papervision3d_osflash.org</a><br> </blockquote></div><br></div> _______________________________________________<br>Papervision3D mailing list<br><a href="mailto:Papervision3D@osflash.org">Papervision3D@osflash.org</a><br>http://osflash.org/mailman/listinfo/papervision3d_osflash.org<br></blockquote></div><br></body></html>