My project experienced the same issue, it also happens when a material on a plane (i.e. a wall) is viewed from an angle.<br>We found two solutions that met our needs but may not work in every situation:<br><br>1. make a material that contains a pattern that seems random instead of structured (avoid horizontal and vertical lines)<br>
2. increase the number of triangles that make up the plane, or in your case the cube<br><br>Number 2 could cause a performance hit depending on the complexity of what is being rendered.<br><br>I'm also curious to see what other responses there are to this question.<br>
<br>
<br><br><div class="gmail_quote">On Thu, Jun 25, 2009 at 8:01 AM, Ross Hulford <span dir="ltr"><<a href="mailto:ross@welovethedesign.com" target="_blank">ross@welovethedesign.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hi I am rotating my cube and the material warps quite badly, I am using a fairly standard setup (camera, render engine)<br>
<br>
Is there anything I can do to improve the quality?<br>
<br>
viewport = new Viewport3D(550, 400, false, true);<br>
addChild(viewport);<br>
<br>
//instantiates a Scene3D instance<br>
scene = new Scene3D();<br>
<br>
//instantiates a Camera3D instance<br>
camera = new Camera3D();<br>
<br>
//renderer draws the scene to the stage<br>
renderer = new BasicRenderEngine();<br>
<br>
function onEnterFrame(e:Event):void<br>
{<br>
collada.rotationY += 1.5<br>
<br>
renderer.renderScene(scene, camera, viewport);<br>
}<br>
<br>
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</blockquote></div><br>