Does this help: <a href="http://pv3d.org/2008/12/07/collada-with-cellshader-and-pointlight3d/">http://pv3d.org/2008/12/07/collada-with-cellshader-and-pointlight3d/</a><br><br><br><div class="gmail_quote">2009/7/1 Javier Espaņa | <a href="http://javierespana.com">javierespana.com</a> <span dir="ltr"><<a href="mailto:info@javierespana.com">info@javierespana.com</a>></span><br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">If you could send that example for me to see once you get to your computer that would be amazing...<br>
<br>Thanks,<br><font color="#888888"><br>Javier</font><div><div></div><div class="h5"><br><br><div class="gmail_quote">On Wed, Jul 1, 2009 at 5:34 PM, <span dir="ltr"><<a href="mailto:nospam@therossman.org" target="_blank">nospam@therossman.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br>
I think ShadeMaterials do work with materialslist, but not composite<br>
materials.<br>
<br>
If the material is being applied to the collada properly I would have<br>
thought that would work, but I'm not in front of my workstation now to<br>
double check....I did a similar thing a week or so ago...<br>
<div><div></div><div><br>
<br>
<br>
> But how can I apply a map to a collada object and then have it been<br>
> affected<br>
> by a papervision light?<br>
><br>
> Any example? I thought I was going the right way =P<br>
><br>
> On Wed, Jul 1, 2009 at 2:46 PM, xero <<a href="http://xero.nu" target="_blank">xero.nu</a>@<a href="http://gmail.com" target="_blank">gmail.com</a>> wrote:<br>
><br>
>> hey javier,<br>
>> i dont work w/ collada very often, so i might be wrong.<br>
>> but im pretty sure that shaders/shadedmaterials DO<br>
>> NO WORK with materialsList, or compositeMaterials.<br>
>> if you want to try somthing else use the<br>
>><br>
>> collada.replaceMaterialbyName<br>
>><br>
>> function and try and replace the default materials<br>
>> w/ shaded ones manually.<br>
>><br>
>> hope that helps!<br>
>> ____ ___<br>
>> \ \/ /___________ ____<br>
>> .\ // __ \_ __ \/ _ \<br>
>> ./ \ ___/ | | \( <_> )<br>
>> /___/\ \___ >__|---\____/<br>
>> | \_/ \/ |<br>
>> | xero harrison |<br>
>> | <a href="http://xero.nu" target="_blank">xero.nu</a>@<a href="http://gmail.com" target="_blank">gmail.com</a> |<br>
>> | <a href="http://xero.nu" target="_blank">http://xero.nu</a> |<br>
>> | <a href="http://fontvir.us" target="_blank">http://fontvir.us</a> |<br>
>> | <a href="http://hexarray.nu" target="_blank">http://hexarray.nu</a> |<br>
>> | <a href="http://xero.owns.us" target="_blank">http://xero.owns.us</a> |<br>
>> `---------------------'<br>
>><br>
>>><br>
>>> ---------- Forwarded message ----------<br>
>>> From: "Javier Espaņa | <a href="http://javierespana.com" target="_blank">javierespana.com</a>" <<a href="mailto:info@javierespana.com" target="_blank">info@javierespana.com</a>><br>
>>> To: <a href="mailto:papervision3d@osflash.org" target="_blank">papervision3d@osflash.org</a><br>
>>> Date: Wed, 1 Jul 2009 13:16:06 -0300<br>
>>> Subject: [Papervision3D] Lights and Shader Materials<br>
>>> Hi there, I'm having some trouble making a light affect a material that<br>
>>> I<br>
>>> load to a Collada file.<br>
>>><br>
>>> All works great, exept the light does not seem to affect the model.<br>
>>> Here's<br>
>>> the function that creates the light, the materials, the materiallist<br>
>>> and the<br>
>>> collada... Any ideas?<br>
>>><br>
>>> *private function addCollada():void{<br>
>>> ///<br>
>>> light = new PointLight3D(true);<br>
>>> ///<br>
>>> var shader:GouraudShader = new<br>
>>> GouraudShader(light,0xffffff,0x222222);<br>
>>> var shadeMat:ShadedMaterial = new ShadedMaterial(new<br>
>>> BitmapFileMaterial("assets/Rectangle2CompleteMap.png"),shader);<br>
>>> ///<br>
>>> var materialsList:MaterialsList = new MaterialsList();<br>
>>> materialsList.addMaterial(shadeMat,"baked_wire_028028177");<br>
>>> ///<br>
>>> collada = new Collada("assets/skate.dae", materialsList);<br>
>>> default_scene.addChild(collada);<br>
>>> }*<br>
>>><br>
>>> I tried moving the light's x, y and z and nothing...<br>
>>><br>
>>> Thanks,<br>
>>><br>
>>> Javier<br>
>>><br>
>>><br>
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>><br>
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