[Paperworld] peer to peer

Paper World worldofpaper at googlemail.com
Tue Feb 20 16:12:59 EST 2007


supercool - love it

On 2/20/07, Lance <lance at neuropop.com> wrote:
>
> a simple concept really...
> Assume two players want to gang up on a third, they can request each
> other's ip from the server then establish a direct socket connection between
> themselves that can be used to exchange messages, encryption keys, assets,
> etc. "off world" without bogging down the server -- and reasonably free of
> someone else snooping on them
>
> or mini-servers could be written to create off world "war rooms" for
> plotting strategies
>
>
>
>
> On Feb 20, 2007, at 3:38 PM, Paper World wrote:
>
> thinking is fun!
>
> tell me about the p2p chat line....
>
> T
>
> On 2/20/07, Lance <lance at neuropop.com> wrote:
> >
> > like a torrent file, there could be a "seed" server, and the Global PW
> > server could act like a tracker. The more i think about this though, the
> > less convinced I am of its usefulness.
> >
> > p2p might be better used as a way to create "secure" chat lines amongst
> > players .
> >
> > of course, until the security sandbox in as3 might make all this moot
> > anyway, but it's fun to think about
> >
> >
> > On Feb 20, 2007, at 2:31 PM, John Grden wrote:
> >
> > I think we had talked about "registered assets" - someone creates
> > something new, registers it with the Global PW server which would include a
> > location where that FAR file is sitting.  So, yeah, then if there wasn't a
> > client locally, they could get its base location from PW master list or
> > something similar
> >
> > On 2/20/07, Paper World <worldofpaper at googlemail.com > wrote:
> > >
> > > or, if it's not available from a local client it could connect to the
> > > main server and see if anyone else has it?
> > >
> > > On 2/20/07, John Grden < neoriley at gmail.com > wrote:
> > > >
> > > > right, so if there was a need for a FAR asset in the star system you
> > > > enter, any one of the clients connected could pass that along? is that the
> > > > idea?
> > > >
> > > > On 2/20/07, Lance <lance at neuropop.com > wrote:
> > > > >
> > > > >  i was thinking the FAR would be split amongst peers in the
> > > > > cluster (like .torrent files).
> > > > > On Feb 20, 2007, at 12:56 PM, John Grden wrote:
> > > > >
> > > > > So, basically, the client serves up the content they've created at
> > > > > runtime - interesting.  THe first thought that hits my mind is: It'd have to
> > > > > be content that should only be available when the user is.  IE: If they sold
> > > > > someone an engine type, they'd have to park that FAR file on a web server
> > > > > where it'd be accessible or that FAR would be emailed to the purchaser for
> > > > > them to place on their own system/server etc.
> > > > >
> > > > > am I off here?
> > > > >
> > > > > On 2/20/07, Lance < lance at neuropop.com> wrote:
> > > > > >
> > > > > > since as3 has binary sockets, how far fetched would it be to
> > > > > > create a
> > > > > > small world DHT within paperworld which could hold (and
> > > > > > distribute)
> > > > > > graphical assets?
> > > > > >
> > > > > > Might be an interesting way to mimic SL's concept of land
> > > > > > parcels and
> > > > > > islands... without overloading a central server
> > > > > >
> > > > > >
> > > > > >
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> > > > >
> > > > >
> > > > >
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