[Red5] rebuffering on a live stream

Dan Rossi spam at electroteque.org
Fri Aug 18 03:58:05 EDT 2006


Hi, ive been trying to work it out for days now, we are testing red5 on 
our production server, and it seems even a 100k broadcast can not handle 
it. The issue is, a client done in flex builder2 and AS3 does not seem 
to be able to keep its buffer, I have set the buffer time to ten, it 
will stay there for a while then quickly decrease down to 0 then back to 
10 and starts all over again. I have even tried the same client on the 
server running red5 which is on a large pipe. I have now extended the 
buffer to 30 secs, and the bufferlength changes from 15 to 29 but never 
really holds 30. After 300 seconds i get around 5 or 6 seconds in the 
buffer and never gets back to 30.

I dont really understand how the flash protocol keeps its buffer, but 
any suggestions would be cool. Im also testing this on a client done in 
flash8 and it seems to hold buffer better than a similar client done in 
flex/AS3.

On the pc the buffer is showing up to 50 seconds, but on the mac browser 
on the same network never reaches 30. The current frames per second 
streaming should be 10, but especially on the mac it never reaches over 
5, im assuming this is a different in the players on different platforms ?

Im going to have to try on FMS and see if its any different.
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