[Red5] rebuffering on a live stream
spam at electroteque.org
Fri Aug 18 03:58:05 EDT 2006
Hi, ive been trying to work it out for days now, we are testing red5 on
our production server, and it seems even a 100k broadcast can not handle
it. The issue is, a client done in flex builder2 and AS3 does not seem
to be able to keep its buffer, I have set the buffer time to ten, it
will stay there for a while then quickly decrease down to 0 then back to
10 and starts all over again. I have even tried the same client on the
server running red5 which is on a large pipe. I have now extended the
buffer to 30 secs, and the bufferlength changes from 15 to 29 but never
really holds 30. After 300 seconds i get around 5 or 6 seconds in the
buffer and never gets back to 30.
I dont really understand how the flash protocol keeps its buffer, but
any suggestions would be cool. Im also testing this on a client done in
flash8 and it seems to hold buffer better than a similar client done in
On the pc the buffer is showing up to 50 seconds, but on the mac browser
on the same network never reaches 30. The current frames per second
streaming should be 10, but especially on the mac it never reaches over
5, im assuming this is a different in the players on different platforms ?
Im going to have to try on FMS and see if its any different.
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Red5