[Red5] realtime movement ; latency ; dead reckoning ; coordinate prediction

Edward Yakop edward.yakop at gmail.com
Wed Nov 7 07:15:01 PST 2007


Sorry for the spams.

> * All clients do standard flash remoting to tell the server their action.
Example of action would be, going to 60 degree from the y axis at
velocity 5 with acceleration of 20.
Assuming this is 2 d game.

Regards,
Edward Yakop



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