[Red5] Excellent Sync! [tanks]

Andy bowljoman at hotmail.com
Tue Nov 20 10:17:59 PST 2007


Nice!
 
Its not hard to integrate multiplayer in 3d or 2d with sandyflash !
Yours would be easy!
 
If you can fit all the tank functions into a as3 class or two, its only
three lines of code to put a tank in the room for each person.
 
andy
 
 
 
-----Original Message-----
From: red5-bounces at osflash.org [mailto:red5-bounces at osflash.org] On
Behalf Of Walter Tak
Sent: Tuesday, November 20, 2007 9:57 AM
To: red5 at osflash.org
Subject: Re: [Red5] Excellent Sync! [tanks]
 
Check  http://www.waltertak.com/projects/otc/
 
project state: alpha, experimental, work In progress, no multiplayer,
just a (functionless) connection to my testserver, but you can "race"
around, shoot and listen to nice samples ;)
 
Feedback appreciated, even though it's just a weeks work.
 
----- Original Message ----- 
From: Lenny Sorey <mailto:lrsorey at gmail.com>  
To: red5 at osflash.org 
Sent: Tuesday, November 20, 2007 1:41 PM
Subject: Re: [Red5] Excellent Sync!
 
Hello Andy,
 
Well, I demoed your app to my 14 year game loving son.
 
He loved it.
 
He votes for tanks. : ) Also volunteered to be a tester
 
Regards,
 
Lenny
 
On 11/19/07, Andy <bowljoman at hotmail.com> wrote: 
Thanks Lenny,
 
I cant decide  whether to set up a car race, or tank battle, or car race
with tank battle. 
;)
Andy
-----Original Message-----
From: red5-bounces at osflash.org [mailto:red5-bounces at osflash.org] On
Behalf Of Lenny Sorey
Sent: Monday, November 19, 2007 4:52 AM 
To: red5 at osflash.org
Subject: Re: [Red5] Excellent Sync!
 
Hey Andy,
 
 
Mighty Mighty Cool.
 
Very nice app.
 
Lenny
On Nov 10, 2007 7:07 PM, Andy < bowljoman at hotmail.com
<mailto:bowljoman at hotmail.com> > wrote:
I would say that I have achieved excellent synchronization between
clients with today's update. 
 
Totally revamped under the hood. 
 
For those with not so strong processors, open up two of these 
http://www.thebitstream.com/omnicron/templateOmni2.swf 
 
Click it and use arrows/insert.home/pageup/down etc
 
For those with more beef, open up first person, or on of each.
http://www.thebitstream.com/omnicron/rooms.swf
 
The third person boxes will also be visible, and visa versa.
 
Observe the motion of of your object on the other browser.
 
In first person perspective, to test the key frame action, hit 'enter',
and you will stop, but the update is not sent to others until the next
key frame. 
 
Still fine tuning to do but this sucker is flying smooth.
 
Andy enjoy? :)
 
http://www.flashsandy.org/projects/redsandy
 
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