[Red5] Excellent Sync! [tanks]

Mariano Cerrutti vscorza at gmail.com
Tue Nov 20 10:53:09 PST 2007


thank you very much andy, will give it a try
let you know about it

cheers
Mariano

On Nov 20, 2007 3:56 PM, Andy <bowljoman at hotmail.com> wrote:

>  Then you should have no problems!
>
>
>
> this is the actual source code for the 'rooms' swf sample link
>
> http://redsandy.googlecode.com/svn/trunk/samples/templateOmni.mxml
>
>
>
> here is the three lins of code to add a player to the game
>
>
>
> var tg:TransformGroup=new TransformGroup(event.uName);
>
> NewPLayer=new PowerPlant(tg);
>
> red5.world.root.addChild(tg)
>
>
>
> the engine issues and event for each new player. You build the player tank
> in a transform group, then the engine moves the transform group by name as
> an ATransformable sandy primative.
>
>
>
>
>
>
>
> -----Original Message-----
> *From:* red5-bounces at osflash.org [mailto:red5-bounces at osflash.org] *On
> Behalf Of *Mariano Cerrutti
> *Sent:* Tuesday, November 20, 2007 10:43 AM
>
> *To:* red5 at osflash.org
> *Subject:* Re: [Red5] Excellent Sync! [tanks]
>
>
>
> we've been already using sandy in some of our games
> with  decent performance
> http://camplazlo-en2.cartoonnetworkla.com/default.jsp?site=CNEN
> we use it there in free falling, underwater challenge and bullseye
>
> cheers
> Mariano
>
> On Nov 20, 2007 3:33 PM, Andy <bowljoman at hotmail.com > wrote:
>
> Yeah,
>
> I've created  the red sandy flash project
>
>
>
> Sources are all available , and I can. But you need to use sandy flash,
> which is easy!
>
> .
>
> http://code.google.com/p/redsandy/
>
>
>
>
>
> this link. is third person perspective.
>
>
>
> http://www.thebitstream.com/omnicron/templateOmni2.swf
>
>
>
> open two browsers and move the boxes.
>
>
>
> this is first person.
>
>
>
> http://www.thebitstream.com/omnicron/rooms.swf
>
>
>
> open two browsers and move the boxes.
>
>
>
> -----Original Message-----
> *From:* red5-bounces at osflash.org [mailto:red5-bounces at osflash.org] *On
> Behalf Of *Mariano Cerrutti
> *Sent:* Tuesday, November 20, 2007 10:18 AM
> *To:* red5 at osflash.org
> *Subject:* Re: [Red5] Excellent Sync! [tanks]
>
>
>
> Hi Andy, do you know of a link or example where something like you what
> told is being implemented?
>
> cheers
> Mariano
>
> On Nov 20, 2007 3:17 PM, Andy < bowljoman at hotmail.com> wrote:
>
> Nice!
>
>
>
> Its not hard to integrate multiplayer in 3d or 2d with sandyflash !
>
> Yours would be easy!
>
>
>
> If you can fit all the tank functions into a as3 class or two, its only
> three lines of code to put a tank in the room for each person.
>
>
>
> andy
>
>
>
>
>
>
>
> -----Original Message-----
> *From:* red5-bounces at osflash.org [mailto:red5-bounces at osflash.org] *On
> Behalf Of *Walter Tak
> *Sent:* Tuesday, November 20, 2007 9:57 AM
> *To:* red5 at osflash.org
>
> *Subject:* Re: [Red5] Excellent Sync! [tanks]
>
>
>
> Check  http://www.waltertak.com/projects/otc/
>
>
>
> project state: alpha, experimental, work In progress, no multiplayer, just
> a (functionless) connection to my testserver, but you can "race" around,
> shoot and listen to nice samples ;)
>
>
>
> Feedback appreciated, even though it's just a weeks work.
>
>
>
>  ----- Original Message -----
>
> *From:* Lenny Sorey <lrsorey at gmail.com>
>
> *To:* red5 at osflash.org
>
> *Sent:* Tuesday, November 20, 2007 1:41 PM
>
> *Subject:* Re: [Red5] Excellent Sync!
>
>
>
> Hello Andy,
>
>
>
> Well, I demoed your app to my 14 year game loving son.
>
>
>
> He loved it.
>
>
>
> He votes for tanks. : ) Also volunteered to be a tester
>
>
>
> Regards,
>
>
>
> Lenny
>
>
>
> On 11/19/07, *Andy* < bowljoman at hotmail.com> wrote:
>
> Thanks Lenny,
>
>
>
> I cant decide  whether to set up a car race, or tank battle, or car race
> with tank battle.
>
> ;)
>
> Andy
>
> -----Original Message-----
> *From:* red5-bounces at osflash.org [mailto:red5-bounces at osflash.org] *On
> Behalf Of *Lenny Sorey
> *Sent:* Monday, November 19, 2007 4:52 AM
> *To:* red5 at osflash.org
> *Subject: *Re: [Red5] Excellent Sync!
>
>
>
> Hey Andy,
>
>
>
>
>
> Mighty Mighty Cool.
>
>
>
> Very nice app.
>
>
>
> Lenny
>
> On Nov 10, 2007 7:07 PM, Andy < bowljoman at hotmail.com> wrote:
>
> I would say that I have achieved excellent synchronization between clients
> with today's update.
>
>
>
> Totally revamped under the hood.
>
>
>
> For those with not so strong processors, open up two of these
>
> http://www.thebitstream.com/omnicron/templateOmni2.swf
>
>
>
> Click it and use arrows/insert.home/pageup/down etc
>
>
>
> For those with more beef, open up first person, or on of each.
>
> http://www.thebitstream.com/omnicron/rooms.swf
>
>
>
> The third person boxes will also be visible, and visa versa.
>
>
>
> Observe the motion of of your object on the other browser.
>
>
>
> In first person perspective, to test the key frame action, hit 'enter',
> and you will stop, but the update is not sent to others until the next key
> frame.
>
>
>
> Still fine tuning to do but this sucker is flying smooth.
>
>
>
> Andy enjoy? :)
>
>
>
> http://www.flashsandy.org/projects/redsandy
>
>
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