[Red5] tank shoot out

Lenny Sorey lrsorey at gmail.com
Tue Nov 27 04:41:54 PST 2007


Hey Andy,

Very Cool.

Nice job.

Lenny


On 11/26/07, Andy <bowljoman at hotmail.com> wrote:
>
>  Thanks!
>
>
>
> As with every new feature I add, back to chasing display bugs and looking
> at the engine logic for performance experiments and elimination of
> redundancy. The textures I was using seemed to play hell on the display
> engine and make it hard to shoot.  That's when I really need to use the
> time stamping ideas to ensure whenever vector calculations occur, they are
> provided with an accurate time span with which to base the animation.
>
>
>
> It will probably never feel like openGL  or directX in speed, so I wont
> take it too hard if dramatic real-time client interaction is less than what
> I expect in a first person perspective scenario.
>
>
>
> andy
>
>
>
> -----Original Message-----
> *From:* red5-bounces at osflash.org [mailto:red5-bounces at osflash.org] *On
> Behalf Of *Dominick Accattato
> *Sent:* Monday, November 26, 2007 9:01 AM
> *To:* red5 at osflash.org
> *Subject:* Re: [Red5] tank shoot out
>
>
>
> ha, very cool.
>
> On Nov 11, 2007 10:05 AM, Andy <bowljoman at hotmail.com> wrote:
>
> no car race yet but testing 3d sounds normalized to zX plane.
>
>
>
> http://www.thebitstream.com/omnicron/friction.swf
>
>
>
> http://www.flashsandy.org/projects/redsandy
>
>
>
> andy
>
>
>
>
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>
>
>
>
> --
> Dominick Accattato, CTO
> Infrared5 Inc.
> www.infrared5.com
>
> _______________________________________________
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> Red5 at osflash.org
> http://osflash.org/mailman/listinfo/red5_osflash.org
>
>
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