[Red5] About SN-60

Vasile Rotaru vrotaru.md at gmail.com
Mon Sep 17 07:40:39 PDT 2007


On 9/16/07, Steven Gong <steven.gong at gmail.com> wrote:
>
> Hi all,
> I took some time investigating the issue SN-60 and till now I haven't
> found the root cause of the audio stuttering. But I found that you can set
> the play buffer on the client side to work around this. Try to set the
> playing buffer to some value to 1s and you won't get the problem any more. I
> will continue to find the root cause and you can try to use the work around
> before that. Thanks.


Nice to hear this, Steven.

As for setting the the buffer time on client, when  I'm doing [[
client.bufferTime = 0.75 ]] I see the following in the Red5 log.

103122 pool-3-thread-2:( org.red5.server.net.rtmp.RTMPHandler.onPing )
Unhandled ping: Ping: 3, 0, 750, -1

750 (value3) is obviously the number of milliseconds ( it is 500 when
bufferTime is set to 0.5 and so on)

and in onPing method we have

case Ping.CLIENT_BUFFER:
                if (ping.getValue2() != 0) {
                    // The client wants to set the buffer time



It is a typo, or has the protocol changed?
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