[Red5] Multiplayer Game using RTMP
bowljoman at hotmail.com
Mon Feb 11 09:52:44 PST 2008
Red5 5 is great for multi user sync
From: red5-bounces at osflash.org [mailto:red5-bounces at osflash.org] On
Behalf Of Nate Beck
Sent: Monday, February 11, 2008 5:04 AM
To: red5 at osflash.org
Subject: [Red5] Multiplayer Game using RTMP
I'm building a real-time strategy game in flash. Something along the
lines of an 8 player game of Asteroids. There are 8 players in each
instance, and n number of instances based on how popular it gets.
I have all of my ducks in a row, except one (a really big one too).
I've been doing quite a bit of research, and I can't decide if I should
use RTMP or XML Sockets.
Red5 is an amazing server for streaming and publishing, but it's main
focus as far as I can tell is not syncing actionscript objects between
clients. I mean, it obviously can, but is it the best scalable solution?
Could I have say... 50,000 users playing simultaneously?
So someone please shed some light on this topic. Should I use XML
Sockets, RTMP, or write my own lightweight socket server, or something I
haven't even thought of?
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